Potion of augmentation: Difference between revisions

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== Data and mechanics ==
== Data and mechanics ==
It is object ID 78 and potion ID 12, with weight 20, fragility 5, base value 200 Au, and item level 5. Plus is not read by the effect, and only the sign of blessing matters.
Each copy weighs 20, has fragility 5, a base value of 200 Au, and item level 5. Plus does not change the result; only BUC matters.


== Effects and interactions ==
== Effects and interactions ==
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The six candidates are strength, constitution, dexterity, agility, intelligence, and power. The code changes current values but does not increment the corresponding maximum fields. Noncursed use identifies the potion; cursed use does not. Melee statistics are recalculated afterward.
The six possible attributes are strength, constitution, dexterity, agility, intelligence, and power. Only current values rise; the corresponding maxima do not. A noncursed copy identifies itself, while a cursed copy does not. Changes to physical attributes immediately affect melee performance.


== Strategy ==
== Strategy ==
Blessing changes this from a one-in-six random improvement into all six improvements and is therefore materially valuable. Because maximum fields do not rise, describe and plan around the current-stat boost rather than treating it as a maximum-stat increase. Avoid unknown copies when any current attribute is already dangerously low.
Blessing changes this from one random improvement into all six improvements and is therefore highly valuable. Treat the gains as boosts to current attributes rather than permanent increases to their maxima. Avoid unknown copies when any current attribute is already dangerously low.


== Trivial ==
== Trivial ==
No reliable creator statement tying this generic potion name to a particular cultural source was found.
Augmentation and debilitation form a direct beneficial/cursed pair; no more specific cultural reference is known.


== See also ==
== See also ==

Revision as of 01:07, 26 July 2026

The potion of augmentation raises current attributes above their recorded maxima. An uncursed copy affects one random attribute; a blessed copy affects all six; and a cursed copy lowers one.

Generation and appearance

It is a common level-5 random potion with a per-game shuffled container appearance. Random copies begin uncursed with a generated nonnegative plus.

Data and mechanics

Each copy weighs 20, has fragility 5, a base value of 200 Au, and item level 5. Plus does not change the result; only BUC matters.

Effects and interactions

BUC stateResult
BlessedRaises each of the six current attributes to at least one above its maximum.
UncursedRandomly chooses one current attribute and raises it to at least one above its maximum.
CursedRandomly chooses one current attribute and lowers it by one.

The six possible attributes are strength, constitution, dexterity, agility, intelligence, and power. Only current values rise; the corresponding maxima do not. A noncursed copy identifies itself, while a cursed copy does not. Changes to physical attributes immediately affect melee performance.

Strategy

Blessing changes this from one random improvement into all six improvements and is therefore highly valuable. Treat the gains as boosts to current attributes rather than permanent increases to their maxima. Avoid unknown copies when any current attribute is already dangerously low.

Trivial

Augmentation and debilitation form a direct beneficial/cursed pair; no more specific cultural reference is known.

See also

References