Potion of breathing: Difference between revisions

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== Data and mechanics ==
== Data and mechanics ==
It is object ID 77 and potion ID 11, with weight 20, fragility 5, base value 30 Au, and item level 2. Plus does not affect duration or cursed damage.
Each copy weighs 20, has fragility 5, a base value of 30 Au, and item level 2. Plus does not affect duration or cursed damage.


== Effects and interactions ==
== Effects and interactions ==
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Positive breathing makes the ordinary drowning check report that breathing is unaffected instead of forcing inventory shedding and possible death. It also negates the automatum minor's poison-cloud poisoning. Special acid-fluid handling explicitly remains dangerous and does not treat breathing as protection.
While magical breathing lasts, ordinary submersion no longer forces the player to shed inventory or risk drowning. It also prevents poisoning from an automatum minor's poison cloud. Acidic fluid remains dangerous and is not made safe by breathing.


== Strategy ==
== Strategy ==
Drink a verified noncursed copy immediately before underwater or poison-cloud exposure; blessing adds only one unit. Do not generalize the status to all liquids, because the water station warns about breathing and still reduces HP to one. A cursed test costs a fixed 50 HP.
Drink a verified noncursed copy immediately before underwater travel or poison-cloud exposure; blessing adds only one unit. It does not protect against every liquid hazard: the water station can still reduce the player to 1 HP. A cursed test costs a fixed 50 HP.


== Trivial ==
== Trivial ==
No reliable creator statement tying this generic potion name to a particular cultural source was found.
Breathing and choking form a direct beneficial/cursed pair; no more specific cultural reference is known.


== See also ==
== See also ==

Revision as of 01:07, 26 July 2026

The potion of breathing grants temporary magical breathing that prevents ordinary drowning and poison-cloud inhalation. A cursed copy is a potion of choking that deals 50 unstoppable damage.

Generation and appearance

It is a common level-2 random potion with a shuffled container appearance. Random copies begin uncursed with a generated nonnegative plus.

Data and mechanics

Each copy weighs 20, has fragility 5, a base value of 30 Au, and item level 2. Plus does not affect duration or cursed damage.

Effects and interactions

BUC stateResult
BlessedAdds 7 breathing units and identifies itself.
UncursedAdds 6 breathing units and identifies itself.
CursedDeals 50 unstoppable drowning damage and does not identify itself.

While magical breathing lasts, ordinary submersion no longer forces the player to shed inventory or risk drowning. It also prevents poisoning from an automatum minor's poison cloud. Acidic fluid remains dangerous and is not made safe by breathing.

Strategy

Drink a verified noncursed copy immediately before underwater travel or poison-cloud exposure; blessing adds only one unit. It does not protect against every liquid hazard: the water station can still reduce the player to 1 HP. A cursed test costs a fixed 50 HP.

Trivial

Breathing and choking form a direct beneficial/cursed pair; no more specific cultural reference is known.

See also

References