Potion of healing: Difference between revisions

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== Generation and appearance ==
== Generation and appearance ==
It is a common level-2 random potion with a shuffled container appearance. Random copies begin uncursed and receive a nonnegative plus from the potion constructor.
It is a common level-2 random potion with a shuffled container appearance. Random copies begin uncursed with a nonnegative plus.


== Data and mechanics ==
== Data and mechanics ==
It is object ID 67 and potion ID 1, with weight 20, fragility 5, base value 40 Au, and item level 2. Generated plus starts at zero and increases once for each consecutive successful coin flip, so most copies have a low plus.
Each copy weighs 20, has fragility 5, a base value of 40 Au, and item level 2. Most naturally generated copies have a low plus, while higher-plus copies become progressively rarer.


== Effects and interactions ==
== Effects and interactions ==
<table class="omega-scroll-buc">
<table class="omega-scroll-buc">
<tr><th>BUC state</th><th>Result</th></tr>
<tr><th>BUC state</th><th>Result</th></tr>
<tr><td>Blessed</td><td>Same as uncursed: calls healing with amount `1 + plus` and clears blindness.</td></tr>
<tr><td>Blessed</td><td>Restores plus-scaled HP and clears blindness; blessing adds no further benefit.</td></tr>
<tr><td>Uncursed</td><td>Calls healing with amount `1 + plus` and clears blindness.</td></tr>
<tr><td>Uncursed</td><td>Restores plus-scaled HP and clears blindness.</td></tr>
<tr><td>Cursed</td><td>Calls disruption with amount `-1 - abs(plus)` and does not identify itself.</td></tr>
<tr><td>Cursed</td><td>Deals plus-scaled disruption damage and does not identify itself.</td></tr>
</table>
</table>


Positive healing adds 1 through `10 * amount` possible points under the intended random model, but caps HP at `max HP + amount`; it always clears blindness. Disruption subtracts 0 through `10 * abs(amount)` HP and kills only when HP falls below zero. A noncursed potion identifies its type; a cursed one does not.
A +0 copy restores 1–10 HP and can leave the drinker at most 1 HP above maximum. Each additional plus raises both the possible healing and the above-maximum allowance. A cursed +0 copy deals 0–10 damage, with each point of plus increasing the possible damage by 10; death occurs only when HP falls below zero. A noncursed potion identifies its type, while a cursed one does not.


== Strategy ==
== Strategy ==
Blessing does not improve healing directly; improving plus does. Drink a noncursed copy when healing or immediate blindness removal matters, but remember that the above-max-HP allowance is only the small `amount` value. Never blind-quaff a possibly cursed copy at low HP, because disruption scales with plus as well.
Blessing does not improve healing directly; improving plus does. Drink a noncursed copy when healing or immediate blindness removal matters, but do not expect a large reserve above maximum HP. Never blind-quaff a possibly cursed copy at low HP, because disruption also becomes more dangerous with plus.


== Trivial ==
== Trivial ==
No reliable creator statement tying this generic potion name to a particular cultural source was found.
Healing and harmful disruption form a straightforward beneficial/cursed pair; no more specific cultural reference is known.


== See also ==
== See also ==

Revision as of 01:07, 26 July 2026

The potion of healing restores plus-scaled hit points and clears blindness. A cursed copy is a potion of disruption that removes hit points and can kill the drinker.

Generation and appearance

It is a common level-2 random potion with a shuffled container appearance. Random copies begin uncursed with a nonnegative plus.

Data and mechanics

Each copy weighs 20, has fragility 5, a base value of 40 Au, and item level 2. Most naturally generated copies have a low plus, while higher-plus copies become progressively rarer.

Effects and interactions

BUC stateResult
BlessedRestores plus-scaled HP and clears blindness; blessing adds no further benefit.
UncursedRestores plus-scaled HP and clears blindness.
CursedDeals plus-scaled disruption damage and does not identify itself.

A +0 copy restores 1–10 HP and can leave the drinker at most 1 HP above maximum. Each additional plus raises both the possible healing and the above-maximum allowance. A cursed +0 copy deals 0–10 damage, with each point of plus increasing the possible damage by 10; death occurs only when HP falls below zero. A noncursed potion identifies its type, while a cursed one does not.

Strategy

Blessing does not improve healing directly; improving plus does. Drink a noncursed copy when healing or immediate blindness removal matters, but do not expect a large reserve above maximum HP. Never blind-quaff a possibly cursed copy at low HP, because disruption also becomes more dangerous with plus.

Trivial

Healing and harmful disruption form a straightforward beneficial/cursed pair; no more specific cultural reference is known.

See also

References