Potion of healing: Difference between revisions

From Omega Wiki
Jump to navigation Jump to search
Rewrite Draft descriptions from the player perspective
Remove empty Trivial sections from Draft pages
Line 22: Line 22:
== Strategy ==
== Strategy ==
Blessing does not improve healing directly; improving plus does. Drink a noncursed copy when healing or immediate blindness removal matters, but do not expect a large reserve above maximum HP. Never blind-quaff a possibly cursed copy at low HP, because disruption also becomes more dangerous with plus.
Blessing does not improve healing directly; improving plus does. Drink a noncursed copy when healing or immediate blindness removal matters, but do not expect a large reserve above maximum HP. Never blind-quaff a possibly cursed copy at low HP, because disruption also becomes more dangerous with plus.
== Trivial ==
Healing and harmful disruption form a straightforward beneficial/cursed pair; no more specific cultural reference is known.


== See also ==
== See also ==

Revision as of 01:16, 26 July 2026

The potion of healing restores plus-scaled hit points and clears blindness. A cursed copy is a potion of disruption that removes hit points and can kill the drinker.

Generation and appearance

It is a common level-2 random potion with a shuffled container appearance. Random copies begin uncursed with a nonnegative plus.

Data and mechanics

Each copy weighs 20, has fragility 5, a base value of 40 Au, and item level 2. Most naturally generated copies have a low plus, while higher-plus copies become progressively rarer.

Effects and interactions

BUC stateResult
BlessedRestores plus-scaled HP and clears blindness; blessing adds no further benefit.
UncursedRestores plus-scaled HP and clears blindness.
CursedDeals plus-scaled disruption damage and does not identify itself.

A +0 copy restores 1–10 HP and can leave the drinker at most 1 HP above maximum. Each additional plus raises both the possible healing and the above-maximum allowance. A cursed +0 copy deals 0–10 damage, with each point of plus increasing the possible damage by 10; death occurs only when HP falls below zero. A noncursed potion identifies its type, while a cursed one does not.

Strategy

Blessing does not improve healing directly; improving plus does. Drink a noncursed copy when healing or immediate blindness removal matters, but do not expect a large reserve above maximum HP. Never blind-quaff a possibly cursed copy at low HP, because disruption also becomes more dangerous with plus.

See also

References