Potion of invisibility: Difference between revisions
Rewrite Draft descriptions from the player perspective |
Remove empty Trivial sections from Draft pages |
||
| Line 22: | Line 22: | ||
== Strategy == | == Strategy == | ||
Use invisibility before crossing monster-controlled space, but do not assume every attack or special is disabled. Blessing increases duration from 2 to 7. Avoid testing unknown copies near night gaunts, because cursed vulnerability guarantees their abduction check while it lasts. | Use invisibility before crossing monster-controlled space, but do not assume every attack or special is disabled. Blessing increases duration from 2 to 7. Avoid testing unknown copies near night gaunts, because cursed vulnerability guarantees their abduction check while it lasts. | ||
== See also == | == See also == | ||
Revision as of 01:16, 26 July 2026
| ! | |
| Object ID | 76 |
|---|---|
| Potion ID | 10 |
| Base value (Au) | 100 |
| Item level | 2 |
| Random generation | Potion pool |
| Weight | 20 |
| Fragility | 5 |
| Rarity | Common |
| Unidentified appearance | Random container |
| Cursed name | potion of aggravation |
The potion of invisibility grants temporary invisibility, causing many monsters to wander or stop pursuing the player directly. A cursed copy is a potion of aggravation and instead makes night-gaunt abduction much more dangerous.
Generation and appearance
It is a common level-2 random potion with a shuffled container appearance. Transparent nasties begin with fixed copies. Random copies begin uncursed with a generated nonnegative plus.
Data and mechanics
Each copy weighs 20, has fragility 5, a base value of 100 Au, and item level 2. Plus does not affect duration.
Effects and interactions
| BUC state | Result |
|---|---|
| Blessed | Adds 7 invisibility units and identifies itself. |
| Uncursed | Adds 2 invisibility units and identifies itself. |
| Cursed | Adds 1 through 10 vulnerability units and does not identify itself. |
While the player is invisible, several kinds of monster move randomly or stop their usual direct pursuit. Invisibility does not prevent every attack or special ability. Cursed vulnerability has one practical danger in 0.90.4: it makes a nearby night gaunt's grab-and-teleport attempt certain instead of the usual one-in-five chance.
Strategy
Use invisibility before crossing monster-controlled space, but do not assume every attack or special is disabled. Blessing increases duration from 2 to 7. Avoid testing unknown copies near night gaunts, because cursed vulnerability guarantees their abduction check while it lasts.