Draft:Short sword: Difference between revisions
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{{Weapon infobox|name=Short sword|damage=8|hit=+11|attack=Cutting|hands=1|price=80|weight=25}} | {{Weapon infobox|name=Short sword|damage=8|hit=+11|attack=Cutting|hands=1|price=80|weight=25}} | ||
A '''short sword''' is a one-handed cutting weapon in Omega. It can be used in melee or thrown, and is the starting weapon issued to recruits of the Legion of Destiny. | |||
== | == Generation == | ||
Julie's armorer shop sells fully identified, uncursed +0 short swords for '''80 Au'''. A Legion recruit receives a plain +0 short sword with soft leather armor and 500 Au. Joining requires Strength 10 and Constitution 12, a daytime visit, and neither Arena nor Order membership. The recruiting message calls the weapon a ''shortsword''. | |||
Apprentice ninjas normally start with a plain +0 short sword and drop their possessions on death. Short swords also occur as random weapons, whose enchantment and blessing can differ from the fixed shop, Legion and starting-monster copies. | |||
== | == Description == | ||
The normal cut adds extra Strength damage. | The short sword's normal attack is a cut, which adds extra Strength damage. It can also be used to lunge. Changing weapons does not replace saved combat actions, so a short sword can retain a previously selected thrust; [[Draft:Melee attacks|Melee attacks]] explains the choice and its consequences. | ||
A | A thrown short sword uses the same [[Draft:Melee attacks#Throwing ordinary melee weapons|ordinary throwing calculation]] as a dagger, club or spear. On ordinary ground it remains at its landing square after a hit or miss. Its own damage rating and enchantment do not independently enhance a throw made while a different weapon remains wielded. | ||
It can also tunnel through suitable walls, although it receives no thrusting weapon's doubled damage contribution to the wall-breaking check. Some tunneling mishaps attempt to damage the sword. | |||
== Strategy == | |||
The free Legion sword is a useful reason to enlist before shopping. It gives two more weapon damage points and one more hit point than a [[Draft:Club|club]], while weighing five less. Keep the induction payment available for armor choices and supplies rather than replacing the sword solely because it is starting equipment. The other opening packages are compared in [[Draft:Your first weapon|Your first weapon]]. | |||
A Strength-heavy character benefits from its normal cut. With Strength 16 and Dexterity 10 at level 0, a +0 short sword has hit 12 and raw cut damage 0-19 before critical hits, lunar effects and target defenses. A [[Draft:Dagger|dagger]] using its normal thrust has hit 13 and raw damage 0-11 in the same conditions; retaining a saved cut lets the dagger reach 0-17 instead. | |||
A 100 Au mace adds four weapon damage points over the short sword but loses three hit points and doubles the weight. It is a damage upgrade worth considering when you connect reliably, not an unconditional replacement. A spare short sword can be thrown, but a spare dagger weighs less and buys the same ordinary throwing damage while the same main weapon remains equipped. | |||
[[Category:Drafts]] | [[Category:Drafts]] | ||
[[Category:Weapons]] | [[Category:Weapons]] | ||
[[Category:Omega 0.90.4]] | [[Category:Omega 0.90.4]] | ||
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<!-- Same source: aux1.c:281-350, aux2.c:635-725, command3.c:597-781: melee; command3.c:223-310, aux2.c:592-616, itemf2.c:359-365,394-398, inv.c:196-218: throwing; command3.c:865-933: tunneling. Research and original-function experiments: wiki/research/first-weapon-0.90.4.md, entity revision dated 2026-09-08. --> | |||
Revision as of 15:40, 8 September 2026
| ) | |
| Base damage rating | 8 |
|---|---|
| Base hit bonus | +11 |
| Normal attack type | Cutting |
| Hands | 1 |
| Julie's price (Au) | 80 |
| Weight | 25 |
A short sword is a one-handed cutting weapon in Omega. It can be used in melee or thrown, and is the starting weapon issued to recruits of the Legion of Destiny.
Generation
Julie's armorer shop sells fully identified, uncursed +0 short swords for 80 Au. A Legion recruit receives a plain +0 short sword with soft leather armor and 500 Au. Joining requires Strength 10 and Constitution 12, a daytime visit, and neither Arena nor Order membership. The recruiting message calls the weapon a shortsword.
Apprentice ninjas normally start with a plain +0 short sword and drop their possessions on death. Short swords also occur as random weapons, whose enchantment and blessing can differ from the fixed shop, Legion and starting-monster copies.
Description
The short sword's normal attack is a cut, which adds extra Strength damage. It can also be used to lunge. Changing weapons does not replace saved combat actions, so a short sword can retain a previously selected thrust; Melee attacks explains the choice and its consequences.
A thrown short sword uses the same ordinary throwing calculation as a dagger, club or spear. On ordinary ground it remains at its landing square after a hit or miss. Its own damage rating and enchantment do not independently enhance a throw made while a different weapon remains wielded.
It can also tunnel through suitable walls, although it receives no thrusting weapon's doubled damage contribution to the wall-breaking check. Some tunneling mishaps attempt to damage the sword.
Strategy
The free Legion sword is a useful reason to enlist before shopping. It gives two more weapon damage points and one more hit point than a club, while weighing five less. Keep the induction payment available for armor choices and supplies rather than replacing the sword solely because it is starting equipment. The other opening packages are compared in Your first weapon.
A Strength-heavy character benefits from its normal cut. With Strength 16 and Dexterity 10 at level 0, a +0 short sword has hit 12 and raw cut damage 0-19 before critical hits, lunar effects and target defenses. A dagger using its normal thrust has hit 13 and raw damage 0-11 in the same conditions; retaining a saved cut lets the dagger reach 0-17 instead.
A 100 Au mace adds four weapon damage points over the short sword but loses three hit points and doubles the weight. It is a damage upgrade worth considering when you connect reliably, not an unconditional replacement. A spare short sword can be thrown, but a spare dagger weighs less and buys the same ordinary throwing damage while the same main weapon remains equipped.