Draft:Rampart Healers: Difference between revisions
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The sign's professional language does not make this a general restoration service. Drained attributes, hunger, curses and other conditions require their own remedies. | The sign's professional language does not make this a general restoration service. Drained attributes, hunger, curses and other conditions require their own remedies. | ||
At night, [[Draft:The Centaur and Nymph|the tavern]] clears both poison and disease for 10 Au, compared with 250 Au here for disease alone. Its 25 Au bed does not directly heal injuries. The [[Draft:House of the Eclipse|House of the Eclipse]] offers a full HP refill as part of a 500 Au stay, but ordinary wounds are much cheaper to treat here. | |||
[[Category:Drafts]] | [[Category:Drafts]] | ||
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[[Category:Omega 0.90.4]] | [[Category:Omega 0.90.4]] | ||
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Revision as of 23:28, 8 September 2026
Rampart Healers, advertised as a member of the RMA, provides paid treatment in Rampart. Its two services are treatment of injuries and cure of disease; neither requires a guild membership.
| Location | City travel name | Opening hours |
|---|---|---|
| Random shop site in Rampart | healer | All hours |
Treatments
Read the building's sign to discover its travel destination. Choose a treatment from the menu; if you have enough money, it is charged immediately.
| Option | Price | Effect |
|---|---|---|
| a: Heal injuries | 50 Au | Restores 20-39 HP, capped at maximum HP |
| b: Cure disease | 250 Au | Removes disease |
Injury treatment does not promise a full heal. Disease treatment does not restore lost HP, and neither service removes poison or equipment curses. Treatment can still charge you when the corresponding recovery is unnecessary, so check your condition first.
Strategy
Discover the healer before you need an emergency visit. Disease prevents ordinary periodic HP recovery, making its cure useful even when your current wounds are small. After curing it, pay for injury treatment separately if waiting for recovery is unsafe.
Do not treat M healer as a poison remedy. City travel takes time and advances poison damage, while the healer's menu has no antidote. An eligible Order member has a more comprehensive free recovery stop at headquarters, provided the Order is accessible and the character still qualifies for its services.
The sign's professional language does not make this a general restoration service. Drained attributes, hunger, curses and other conditions require their own remedies.
At night, the tavern clears both poison and disease for 10 Au, compared with 250 Au here for disease alone. Its 25 Au bed does not directly heal injuries. The House of the Eclipse offers a full HP refill as part of a 500 Au stay, but ordinary wounds are much cheaper to treat here.