Scroll of enchantment: Difference between revisions
Import Omega 0.90.4 scroll draft batch |
Fix scroll tables and ASCII glyph presentation |
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<table class="omega-scroll-buc"> | <table class="omega-scroll-buc"> | ||
<tbody> | |||
<tr><th>BUC state</th><th>Result</th></tr> | <tr><th>BUC state</th><th>Result</th></tr> | ||
<tr><td>Blessed</td><td>For an ordinary +0 scroll, a chosen non-artifact gains +2 and a chargeable target gains 2d10 charges. Blessing itself adds no extra delta.</td></tr> | <tr><td>Blessed</td><td>For an ordinary +0 scroll, a chosen non-artifact gains +2 and a chargeable target gains 2d10 charges. Blessing itself adds no extra delta.</td></tr> | ||
<tr><td>Uncursed</td><td>For an ordinary +0 scroll, a chosen non-artifact gains +2 and a chargeable target gains 2d10 charges.</td></tr> | <tr><td>Uncursed</td><td>For an ordinary +0 scroll, a chosen non-artifact gains +2 and a chargeable target gains 2d10 charges.</td></tr> | ||
<tr><td>Cursed</td><td>Chooses equipped gear and tries to make it mundane: plus 0, one fewer charge, and no use function.</td></tr> | <tr><td>Cursed</td><td>Chooses equipped gear and tries to make it mundane: plus 0, one fewer charge, and no use function.</td></tr> | ||
</tbody> | |||
</table> | </table> | ||
Revision as of 13:56, 24 July 2026
| ? | |
| Base value (Au) | 200 |
|---|---|
| Item level | 2 |
| Random generation | Probability table |
| Weight | 5 |
| Fragility | 1 |
| Rarity | Common |
| Unidentified appearance | Random inscription |
| Cursed name | scroll of disenchantment |
The scroll of enchantment is a scroll in the Omega 0.90.4 remake. It appears as a bright-yellow ? until its shuffled inscription is identified. Its cursed appearance is scroll of disenchantment.
Generation and appearance
Once item generation has selected the scroll class, it chooses uniformly among all 24 scroll IDs and copies the selected definition. The class definitions are neutral by default. Thirty unidentified inscriptions are shuffled at game initialization, so the visible label does not reliably identify this type between games.
Data and mechanics
The definition has base value 200, item level 2, weight 5, fragility 1, and the COMMON flag. The base value is the definition value, not a promised shop price. Reading is unavailable while blind or afraid; cancelling the inventory prompt spends no scroll, while successful dispatch normally consumes one.
<tbody></tbody>
| BUC state | Result |
|---|---|
| Blessed | For an ordinary +0 scroll, a chosen non-artifact gains +2 and a chargeable target gains 2d10 charges. Blessing itself adds no extra delta. |
| Uncursed | For an ordinary +0 scroll, a chosen non-artifact gains +2 and a chargeable target gains 2d10 charges. |
| Cursed | Chooses equipped gear and tries to make it mundane: plus 0, one fewer charge, and no use function. |
Effects and interactions
For an ordinary neutral or blessed +0 copy, a chosen non-artifact item gains +2 and a chargeable target gains 2d10 charges; blessing itself does not change the delta. At high existing plus, the target can explode in a mana storm. Artifacts restore a dispelled use function or cause a level-scaled mana storm. A cursed scroll chooses equipped gear and tries to reduce it to mundane state: plus 0, one fewer charge, and no use function.
Money follows a separate random percentage adjustment in the helpful branch. An unsuitable cursed target can escape with no change, and cursed or artifact targets may make the glow flicker instead of being made mundane. Worn equipment is removed and reapplied around the mutation.
Strategy
Use uncursed enchantment on a target whose +2 gain or added charges justify the explosion risk. Avoid pushing already highly enchanted equipment without accepting a mana storm. Unequip unique activated gear before testing a possibly cursed copy.
Trivial
A search of public Omega and roguelike sources found no reliable creator statement establishing a specific cultural origin for this scroll's name. The article therefore treats the source-code name as canonical without assigning an unsupported reference.