Scroll of self-knowledge: Difference between revisions

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Import Omega 0.90.4 scroll draft batch
 
Fix scroll tables and ASCII glyph presentation
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<table class="omega-scroll-buc">
<table class="omega-scroll-buc">
<tbody>
<tr><th>BUC state</th><th>Result</th></tr>
<tr><th>BUC state</th><th>Result</th></tr>
<tr><td>Blessed</td><td>Displays the same comprehensive character report as an uncursed copy.</td></tr>
<tr><td>Blessed</td><td>Displays the same comprehensive character report as an uncursed copy.</td></tr>
<tr><td>Uncursed</td><td>Displays a comprehensive character report without changing state.</td></tr>
<tr><td>Uncursed</td><td>Displays a comprehensive character report without changing state.</td></tr>
<tr><td>Cursed</td><td>Prints an ignorance message and displays no report.</td></tr>
<tr><td>Cursed</td><td>Prints an ignorance message and displays no report.</td></tr>
</tbody>
</table>
</table>



Revision as of 13:56, 24 July 2026

The scroll of self-knowledge is a scroll in the Omega 0.90.4 remake. It appears as a bright-yellow ? until its shuffled inscription is identified. Its cursed appearance is scroll of delusion.

Generation and appearance

Once item generation has selected the scroll class, it chooses uniformly among all 24 scroll IDs and copies the selected definition. The class definitions are neutral by default. Thirty unidentified inscriptions are shuffled at game initialization, so the visible label does not reliably identify this type between games.

Data and mechanics

The definition has base value 10, item level 1, weight 5, fragility 1, and the COMMON flag. The base value is the definition value, not a promised shop price. Reading is unavailable while blind or afraid; cancelling the inventory prompt spends no scroll, while successful dispatch normally consumes one.

<tbody>

</tbody>

BUC stateResult
BlessedDisplays the same comprehensive character report as an uncursed copy.
UncursedDisplays a comprehensive character report without changing state.
CursedPrints an ignorance message and displays no report.

Effects and interactions

An uncursed scroll opens a comprehensive character report covering attributes, level and experience, alignment, combat values, statuses, and known immunities or vulnerabilities. It reports state without modifying it. A cursed scroll prints an ignorance message and provides no report.

Uncursed reading identifies the type and passes blessing into the report routine, but the report is informational. Cursed use is blocked at the report branch and is not automatically identified.

Strategy

Read it when hidden character state would change equipment, route, or combat decisions. Its low base value makes information its main return. Identification beforehand prevents wasting a cursed copy on the no-information branch.

Trivial

A search of public Omega and roguelike sources found no reliable creator statement establishing a specific cultural origin for this scroll's name. The article therefore treats the source-code name as canonical without assigning an unsupported reference.

References