Draft:Azoth: Difference between revisions

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重写卷轴与药水总览、全部种类及别名(0.90.4 独立研究草稿)
 
为已保存草稿补齐章节目录、条件表格与可见源码 References,保留 Draft 状态
 
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{{Version box|version=0.90.4}}
{{Version box|version=0.90.4}}
{{Consumable infobox|name=Azoth|kind=Potion|glyph=!|color=light-green|value=1500|level=7|weight=20|appearance=Random container|cursed=Mercury}}
{{Consumable infobox|name=Azoth|kind=Potion|glyph=!|color=light-green|value=1500|level=7|weight=20|appearance=Random container|cursed=Mercury}}
'''Azoth''' is a powerful [[Draft:Potion|potion]] that must be both enchanted and blessed before drinking. Freshly generated Azoth starts at −1 enchantment and is poisonous despite its high value.
'''Azoth''' is a powerful [[Draft:Potion|potion]] that must be both enchanted and blessed before drinking. Freshly generated Azoth starts at &minus;1 enchantment and is poisonous despite its high value.<ref name="iinit-h-154">{{Source|iinit.h|154}}.</ref>
 
__TOC__


== Generation ==
== Generation ==
Azoth belongs to the item-level-7 ordinary potion pool. It can appear as rare high-level random loot, at [[Draft:Knight's Pawn Shop|the pawn shop]], or as a selected result of blessed [[Draft:Scroll of acquirement|acquirement]]. Unlike other ordinary potions, its preset &minus;1 enchantment is retained during creation.
Azoth belongs to the item-level-7 ordinary potion pool. It can appear as rare high-level random loot, at [[Draft:Knight's Pawn Shop|the pawn shop]], or as a selected result of blessed [[Draft:Scroll of acquirement|acquirement]]. Unlike other ordinary potions, its preset &minus;1 enchantment is retained during creation.


Although its definition calls the raw substance mercury, the normal new-game appearance shuffle assigns it a random container like the other potions. It is not safely identified merely by expecting a fixed mercury appearance.
Although its definition calls the raw substance mercury, the normal new-game appearance shuffle assigns it a random container like the other potions. It is not safely identified merely by expecting a fixed mercury appearance.<ref name="item-c-create_object">{{Source|item.c|7}} (<code>create_object</code>).</ref><ref name="site1-c-l_pawn_shop">{{Source|site1.c|1022}} (<code>l_pawn_shop</code>).</ref><ref name="effect1-c-acquire">{{Source|effect1.c|647}} (<code>acquire</code>).</ref><ref name="item-c-make_potion">{{Source|item.c|179}} (<code>make_potion</code>).</ref>


== Description ==
== Description ==
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Successful Azoth attempts to heal 1&ndash;100 HP, with a possible reserve of 10 HP above maximum under the normal [[Draft:Potion of healing|healing rule]]. It removes blindness, poison and disease, uncurses currently used cursed equipment, and sets current mana to three times the calculated normal maximum. After temporarily removing equipment effects, current Strength is set to three times the old maximum Strength, maximum Strength rises by one, and equipment effects are reapplied. It does not raise every attribute maximum or permanently triple maximum Strength.
Successful Azoth attempts to heal 1&ndash;100 HP, with a possible reserve of 10 HP above maximum under the normal [[Draft:Potion of healing|healing rule]]. It removes blindness, poison and disease, uncurses currently used cursed equipment, and sets current mana to three times the calculated normal maximum. After temporarily removing equipment effects, current Strength is set to three times the old maximum Strength, maximum Strength rises by one, and equipment effects are reapplied. It does not raise every attribute maximum or permanently triple maximum Strength.


The overdose check happens before that removal of equipment effects. A previous successful dose will commonly leave current Strength high enough to make another immediately fatal. Neither successful nor harmful use automatically identifies Azoth's type.
The overdose check happens before that removal of equipment effects. A previous successful dose will commonly leave current Strength high enough to make another immediately fatal. Neither successful nor harmful use automatically identifies Azoth's type.<ref name="itemf1-c-i_azoth">{{Source|itemf1.c|262}} (<code>i_azoth</code>).</ref><ref name="effect1-c-heal">{{Source|effect1.c|203}} (<code>heal</code>).</ref><ref name="effect3-c-cleanse">{{Source|effect3.c|103}} (<code>cleanse</code>).</ref><ref name="effect3-c-level_drain">{{Source|effect3.c|323}} (<code>level_drain</code>).</ref>


== Strategy ==
== Strategy ==
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Azoth is more than an emergency heal. Its Strength and mana gains can prepare a demanding expedition, while its +1 maximum Strength survives ordinary restoration of current stats. For a simple injury or poison problem, a safer [[Draft:Potion of healing|healing]] or [[Draft:Potion of neutralize poison|antidote]] avoids the preparation and overdose risks.
Azoth is more than an emergency heal. Its Strength and mana gains can prepare a demanding expedition, while its +1 maximum Strength survives ordinary restoration of current stats. For a simple injury or poison problem, a safer [[Draft:Potion of healing|healing]] or [[Draft:Potion of neutralize poison|antidote]] avoids the preparation and overdose risks.


== References ==
<references />
[[Category:Potions]]
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<!-- Omega 0.90.4; source 009707d17482b977061a6223b9de63eac4d368c3: iinit.h:154; item.c:179-185; omega.c:443-455; itemf1.c:262-293; effect1.c:118-225; effect3.c:102-132,323-338,537-546; site2.c:109-131. Game hint: etc.c:14. Research: wiki/research/consumables-0.90.4.md. -->
[[Category:Potions]]

Latest revision as of 06:58, 9 September 2026

Omega 0.90.4

Azoth is a powerful potion that must be both enchanted and blessed before drinking. Freshly generated Azoth starts at −1 enchantment and is poisonous despite its high value.[1]

Generation

Azoth belongs to the item-level-7 ordinary potion pool. It can appear as rare high-level random loot, at the pawn shop, or as a selected result of blessed acquirement. Unlike other ordinary potions, its preset −1 enchantment is retained during creation.

Although its definition calls the raw substance mercury, the normal new-game appearance shuffle assigns it a random container like the other potions. It is not safely identified merely by expecting a fixed mercury appearance.[2][3][4][5]

Description

Drinking checks the following conditions in order:

State Result
Enchantment below 0 Add 25 poison units, unless poison immunity prevents it.
Enchantment exactly 0 Halve current Constitution, rounding down; its maximum is unchanged.
Positive enchantment, blessing 0 or below Halve maximum Power and set current Power to that value; drain a random 0–9 experience levels, with the associated HP loss and possible death.
Positive enchantment and blessing, but current Strength > twice maximum Strength Fatal overdose.
Otherwise Apply Azoth's beneficial effect.

Successful Azoth attempts to heal 1–100 HP, with a possible reserve of 10 HP above maximum under the normal healing rule. It removes blindness, poison and disease, uncurses currently used cursed equipment, and sets current mana to three times the calculated normal maximum. After temporarily removing equipment effects, current Strength is set to three times the old maximum Strength, maximum Strength rises by one, and equipment effects are reapplied. It does not raise every attribute maximum or permanently triple maximum Strength.

The overdose check happens before that removal of equipment effects. A previous successful dose will commonly leave current Strength high enough to make another immediately fatal. Neither successful nor harmful use automatically identifies Azoth's type.[6][7][8][9]

Strategy

Fully identify and prepare each dose. Applying an ordinary blessing to an uncursed −1 Azoth raises blessing to +1 and enchantment to +2, satisfying both preparation requirements. Alternatively, enchantment alone makes its enchantment positive but still leaves the dangerous unblessed branch: check both properties.

Before drinking, compare current Strength with twice maximum Strength, including bonuses from equipment and other effects. Removing a Strength bonus can help only if it brings the current value to at most twice maximum Strength. A week of rest resets current attributes, but also removes other gains; evaluate that cost before preparing another dose.

Azoth is more than an emergency heal. Its Strength and mana gains can prepare a demanding expedition, while its +1 maximum Strength survives ordinary restoration of current stats. For a simple injury or poison problem, a safer healing or antidote avoids the preparation and overdose risks.

References