Draft:Rampart City Cemetery: Difference between revisions
OmegaAdmin (talk | contribs) Add Rampart creature drafts: shard 2 |
OmegaAdmin (talk | contribs) 为已保存草稿补齐章节目录、条件表格与可见源码 References,保留 Draft 状态 |
||
| Line 1: | Line 1: | ||
{{Version box|version=0.90.4}} | {{Version box|version=0.90.4}} | ||
The '''Rampart City Cemetery''' is the narrow burial ground beside the western edge of the [[Draft:Rampart Hedge Maze|hedge maze]]. Its northern sign reads "Rampart City Cemetary. Closed -- Full." The spelling is the game's; the sign does not actually bar entry. | The '''Rampart City Cemetery''' is the narrow burial ground beside the western edge of the [[Draft:Rampart Hedge Maze|hedge maze]]. Its northern sign reads "Rampart City Cemetary. Closed -- Full." The spelling is the game's; the sign does not actually bar entry.<ref name="city-c-load_city">{{Source|city.c|9}} (<code>load_city</code>).</ref> | ||
__TOC__ | |||
== Layout and inhabitants == | == Layout and inhabitants == | ||
| Line 8: | Line 10: | ||
The cemetery has four lesser-undead positions, each choosing a [[Draft:Ghost|ghost]] or [[Draft:Haunt|haunt]], and four greater-undead positions, each choosing a [[Draft:Lich|lich]] or [[Draft:Vampire lord|vampire lord]]. They begin asleep and non-hostile. These are nonetheless real creatures with their normal abilities, rather than scenery; haunts and vampire lords can also be invisible. Do not mistake an apparently empty corridor for a guarantee that nobody occupies it. | The cemetery has four lesser-undead positions, each choosing a [[Draft:Ghost|ghost]] or [[Draft:Haunt|haunt]], and four greater-undead positions, each choosing a [[Draft:Lich|lich]] or [[Draft:Vampire lord|vampire lord]]. They begin asleep and non-hostile. These are nonetheless real creatures with their normal abilities, rather than scenery; haunts and vampire lords can also be invisible. Do not mistake an apparently empty corridor for a guarantee that nobody occupies it. | ||
The statue uses the same city bashing outcomes as those in the [[Draft:Rampart Botanical Gardens#Statues|gardens]]. Its position inside the burial passage makes a new hostile creature especially awkward to get past. | The statue uses the same city bashing outcomes as those in the [[Draft:Rampart Botanical Gardens#Statues|gardens]]. Its position inside the burial passage makes a new hostile creature especially awkward to get past.<ref name="city-c-make_minor_undead">{{Source|city.c|584}} (<code>make_minor_undead</code>).</ref><ref name="city-c-make_major_undead">{{Source|city.c|596}} (<code>make_major_undead</code>).</ref><ref name="city-c-load_city" /> | ||
== Strategy == | == Strategy == | ||
The treasure tempts an early detour, but provoking high-level undead in a cramped passage is much more dangerous than visiting a shop. Moving into a creature's tile is a combat action; its initial lack of hostility does not grant free passage through it. Ghosts and vampire lords can move through obstacles, so doors are not a universal answer either. | The treasure tempts an early detour, but provoking high-level undead in a cramped passage is much more dangerous than visiting a shop. Moving into a creature's tile is a combat action; its initial lack of hostility does not grant free passage through it. Ghosts and vampire lords can move through obstacles, so doors are not a universal answer either. | ||
Use awareness of the occupants and an escape option before venturing into the inner chamber. Neither the cemetery's warning sign nor the ordinary city-travel menu describes the full danger, and the graveyard has no dedicated travel destination to carry you directly to its loot. | Use awareness of the occupants and an escape option before venturing into the inner chamber. Neither the cemetery's warning sign nor the ordinary city-travel menu describes the full danger, and the graveyard has no dedicated travel destination to carry you directly to its loot.<ref name="mspec-c-m_sp_ghost">{{Source|mspec.c|119}} (<code>m_sp_ghost</code>).</ref><ref name="mspec-c-m_sp_spell">{{Source|mspec.c|135}} (<code>m_sp_spell</code>).</ref><ref name="aux1-c-p_moveable">{{Source|aux1.c|146}} (<code>p_moveable</code>).</ref><ref name="site1-c-statue_random">{{Source|site1.c|357}} (<code>statue_random</code>).</ref> | ||
== References == | |||
<references /> | |||
[[Category:Drafts]] | [[Category:Drafts]] | ||
Revision as of 06:59, 9 September 2026
The Rampart City Cemetery is the narrow burial ground beside the western edge of the hedge maze. Its northern sign reads "Rampart City Cemetary. Closed -- Full." The spelling is the game's; the sign does not actually bar entry.[1]
Layout and inhabitants
Enter from the southwest corner of the gardens. A series of doors and a narrow passage lead south, then east into the deeper burial chamber. That final chamber contains a statue, undead and four treasure sites, each receiving one generated item. The treasure is not a fixed cash reward.
The cemetery has four lesser-undead positions, each choosing a ghost or haunt, and four greater-undead positions, each choosing a lich or vampire lord. They begin asleep and non-hostile. These are nonetheless real creatures with their normal abilities, rather than scenery; haunts and vampire lords can also be invisible. Do not mistake an apparently empty corridor for a guarantee that nobody occupies it.
The statue uses the same city bashing outcomes as those in the gardens. Its position inside the burial passage makes a new hostile creature especially awkward to get past.[2][3][1]
Strategy
The treasure tempts an early detour, but provoking high-level undead in a cramped passage is much more dangerous than visiting a shop. Moving into a creature's tile is a combat action; its initial lack of hostility does not grant free passage through it. Ghosts and vampire lords can move through obstacles, so doors are not a universal answer either.
Use awareness of the occupants and an escape option before venturing into the inner chamber. Neither the cemetery's warning sign nor the ordinary city-travel menu describes the full danger, and the graveyard has no dedicated travel destination to carry you directly to its loot.[4][5][6][7]
References
- ↑ 1.0 1.1 city.c in Omega 0.90.4, line 9 (
load_city). - ↑ city.c in Omega 0.90.4, line 584 (
make_minor_undead). - ↑ city.c in Omega 0.90.4, line 596 (
make_major_undead). - ↑ mspec.c in Omega 0.90.4, line 119 (
m_sp_ghost). - ↑ mspec.c in Omega 0.90.4, line 135 (
m_sp_spell). - ↑ aux1.c in Omega 0.90.4, line 146 (
p_moveable). - ↑ site1.c in Omega 0.90.4, line 357 (
statue_random).