Draft:Rampart City Cemetery: Difference between revisions

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{{Version box|version=0.90.4}}
{{Version box|version=0.90.4}}


The '''Rampart City Cemetery''' is the narrow burial ground beside the western edge of the [[Draft:Rampart Hedge Maze|hedge maze]]. Its northern sign reads "Rampart City Cemetary. Closed -- Full." The spelling is the game's; the sign does not actually bar entry.
The '''Rampart City Cemetery''' is the narrow burial ground beside the western edge of the [[Draft:Rampart Hedge Maze|hedge maze]]. Its northern sign reads "Rampart City Cemetary. Closed -- Full." The spelling is the game's; the sign does not actually bar entry.<ref name="city-c-load_city">{{Source|city.c|9}} (<code>load_city</code>).</ref>
 
__TOC__


== Layout and inhabitants ==
== Layout and inhabitants ==
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The cemetery has four lesser-undead positions, each choosing a [[Draft:Ghost|ghost]] or [[Draft:Haunt|haunt]], and four greater-undead positions, each choosing a [[Draft:Lich|lich]] or [[Draft:Vampire lord|vampire lord]]. They begin asleep and non-hostile. These are nonetheless real creatures with their normal abilities, rather than scenery; haunts and vampire lords can also be invisible. Do not mistake an apparently empty corridor for a guarantee that nobody occupies it.
The cemetery has four lesser-undead positions, each choosing a [[Draft:Ghost|ghost]] or [[Draft:Haunt|haunt]], and four greater-undead positions, each choosing a [[Draft:Lich|lich]] or [[Draft:Vampire lord|vampire lord]]. They begin asleep and non-hostile. These are nonetheless real creatures with their normal abilities, rather than scenery; haunts and vampire lords can also be invisible. Do not mistake an apparently empty corridor for a guarantee that nobody occupies it.


The statue uses the same city bashing outcomes as those in the [[Draft:Rampart Botanical Gardens#Statues|gardens]]. Its position inside the burial passage makes a new hostile creature especially awkward to get past.
The statue uses the same city bashing outcomes as those in the [[Draft:Rampart Botanical Gardens#Statues|gardens]]. Its position inside the burial passage makes a new hostile creature especially awkward to get past.<ref name="city-c-make_minor_undead">{{Source|city.c|584}} (<code>make_minor_undead</code>).</ref><ref name="city-c-make_major_undead">{{Source|city.c|596}} (<code>make_major_undead</code>).</ref><ref name="city-c-load_city" />


== Strategy ==
== Strategy ==
The treasure tempts an early detour, but provoking high-level undead in a cramped passage is much more dangerous than visiting a shop. Moving into a creature's tile is a combat action; its initial lack of hostility does not grant free passage through it. Ghosts and vampire lords can move through obstacles, so doors are not a universal answer either.
The treasure tempts an early detour, but provoking high-level undead in a cramped passage is much more dangerous than visiting a shop. Moving into a creature's tile is a combat action; its initial lack of hostility does not grant free passage through it. Ghosts and vampire lords can move through obstacles, so doors are not a universal answer either.


Use awareness of the occupants and an escape option before venturing into the inner chamber. Neither the cemetery's warning sign nor the ordinary city-travel menu describes the full danger, and the graveyard has no dedicated travel destination to carry you directly to its loot.
Use awareness of the occupants and an escape option before venturing into the inner chamber. Neither the cemetery's warning sign nor the ordinary city-travel menu describes the full danger, and the graveyard has no dedicated travel destination to carry you directly to its loot.<ref name="mspec-c-m_sp_ghost">{{Source|mspec.c|119}} (<code>m_sp_ghost</code>).</ref><ref name="mspec-c-m_sp_spell">{{Source|mspec.c|135}} (<code>m_sp_spell</code>).</ref><ref name="aux1-c-p_moveable">{{Source|aux1.c|146}} (<code>p_moveable</code>).</ref><ref name="site1-c-statue_random">{{Source|site1.c|357}} (<code>statue_random</code>).</ref>
 
== References ==
<references />


[[Category:Drafts]]
[[Category:Drafts]]

Revision as of 06:59, 9 September 2026

Omega 0.90.4

The Rampart City Cemetery is the narrow burial ground beside the western edge of the hedge maze. Its northern sign reads "Rampart City Cemetary. Closed -- Full." The spelling is the game's; the sign does not actually bar entry.[1]

Layout and inhabitants

Enter from the southwest corner of the gardens. A series of doors and a narrow passage lead south, then east into the deeper burial chamber. That final chamber contains a statue, undead and four treasure sites, each receiving one generated item. The treasure is not a fixed cash reward.

The cemetery has four lesser-undead positions, each choosing a ghost or haunt, and four greater-undead positions, each choosing a lich or vampire lord. They begin asleep and non-hostile. These are nonetheless real creatures with their normal abilities, rather than scenery; haunts and vampire lords can also be invisible. Do not mistake an apparently empty corridor for a guarantee that nobody occupies it.

The statue uses the same city bashing outcomes as those in the gardens. Its position inside the burial passage makes a new hostile creature especially awkward to get past.[2][3][1]

Strategy

The treasure tempts an early detour, but provoking high-level undead in a cramped passage is much more dangerous than visiting a shop. Moving into a creature's tile is a combat action; its initial lack of hostility does not grant free passage through it. Ghosts and vampire lords can move through obstacles, so doors are not a universal answer either.

Use awareness of the occupants and an escape option before venturing into the inner chamber. Neither the cemetery's warning sign nor the ordinary city-travel menu describes the full danger, and the graveyard has no dedicated travel destination to carry you directly to its loot.[4][5][6][7]

References