Draft:Scroll of wishing: Difference between revisions
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OmegaAdmin (talk | contribs) 为已保存草稿补齐章节目录、条件表格与可见源码 References,保留 Draft 状态 |
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{{Version box|version=0.90.4}} | {{Version box|version=0.90.4}} | ||
{{Consumable infobox|name=Scroll of wishing|kind=Scroll|glyph=?|color=yellow|value=10000|level=10|weight=5|appearance=Random inscription|cursed=Scroll of wishing}} | {{Consumable infobox|name=Scroll of wishing|kind=Scroll|glyph=?|color=yellow|value=10000|level=10|weight=5|appearance=Random inscription|cursed=Scroll of wishing}} | ||
A '''scroll of wishing''' grants one of a fixed set of named wishes. It cannot directly produce an arbitrary named item, and a cursed reading kills the reader instead of offering a safe choice. | A '''scroll of wishing''' grants one of a fixed set of named wishes. It cannot directly produce an arbitrary named item, and a cursed reading kills the reader instead of offering a safe choice.<ref name="iinit-h-102">{{Source|iinit.h|102}}.</ref> | ||
__TOC__ | |||
== Generation == | == Generation == | ||
This is the highest-level ordinary [[Draft:Scroll|scroll]], at item level 10. It remains possible in shallow random generation through the over-level exception, can appear in [[Draft:Knight's Pawn Shop|pawn-shop stock]], and can be selected with a blessed [[Draft:Scroll of acquirement|scroll of acquirement]]. | This is the highest-level ordinary [[Draft:Scroll|scroll]], at item level 10. It remains possible in shallow random generation through the over-level exception, can appear in [[Draft:Knight's Pawn Shop|pawn-shop stock]], and can be selected with a blessed [[Draft:Scroll of acquirement|scroll of acquirement]].<ref name="item-c-create_object">{{Source|item.c|7}} (<code>create_object</code>).</ref><ref name="site1-c-l_pawn_shop">{{Source|site1.c|1022}} (<code>l_pawn_shop</code>).</ref><ref name="effect1-c-acquire">{{Source|effect1.c|647}} (<code>acquire</code>).</ref><ref name="item-c-make_scroll">{{Source|item.c|167}} (<code>make_scroll</code>).</ref> | ||
== Description == | == Description == | ||
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The ''Power'' branch can also print a misleading failure message afterward; the mana grant has already occurred. ''Skill'' is not a guaranteed experience level and gives nothing at zero experience. ''Health'' does not multiply maximum HP or remove blindness. | The ''Power'' branch can also print a misleading failure message afterward; the mana grant has already occurred. ''Skill'' is not a guaranteed experience level and gives nothing at zero experience. ''Health'' does not multiply maximum HP or remove blindness. | ||
Noncursed reading records the scroll's type. A cursed reading is fatal regardless of the desired wish. After wishing, the selected scroll object is replaced with blank paper and removed. '''Read a single separated copy:''' using a stack can lose the whole stack when that replacement resets its count. | Noncursed reading records the scroll's type. A cursed reading is fatal regardless of the desired wish. After wishing, the selected scroll object is replaced with blank paper and removed. '''Read a single separated copy:''' using a stack can lose the whole stack when that replacement resets its count.<ref name="effect1-c-wish">{{Source|effect1.c|570}} (<code>wish</code>).</ref><ref name="itemf1-c-i_wish">{{Source|itemf1.c|141}} (<code>i_wish</code>).</ref><ref name="effect3-c-annihilate">{{Source|effect3.c|139}} (<code>annihilate</code>).</ref> | ||
== Strategy == | == Strategy == | ||
Decide the exact wish before reading. ''Wealth'' is predictable; ''Power'' supports a period of intensive spellcasting; ''Knowledge'' is a random research benefit. ''Health'' is an emergency recovery when poison or disease accompanies low HP, but a cheaper [[Draft:Potion of healing|healing]] or [[Draft:Potion of curing|curing potion]] may already solve the problem. | Decide the exact wish before reading. ''Wealth'' is predictable; ''Power'' supports a period of intensive spellcasting; ''Knowledge'' is a random research benefit. ''Health'' is an emergency recovery when poison or disease accompanies low HP, but a cheaper [[Draft:Potion of healing|healing]] or [[Draft:Potion of curing|curing potion]] may already solve the problem. | ||
For a specific item, a blessed acquirement scroll is more precise than wishing for ''Acquisition''. Do not spend a blessing expecting a stronger wish, and do not confuse ''Power'' with increasing the Power attribute. Older spoiler lists discuss other stat wishes and different health rewards; the table above describes this version's actual accepted words and effects. | For a specific item, a blessed acquirement scroll is more precise than wishing for ''Acquisition''. Do not spend a blessing expecting a stronger wish, and do not confuse ''Power'' with increasing the Power attribute. Older spoiler lists discuss other stat wishes and different health rewards; the table above describes this version's actual accepted words and effects.<ref name="guide-omega-0-75-spoilers-txt-Wishing--lines-230-280">A. Light (editor), ''Omega Spoilers'', version 1.10, updated 3 May 1994, reposted 19 April 1995; mixed older game versions. Wishing, lines 230-280. Preserved locally as <code>omega-0.75-spoilers.txt</code>.</ref> | ||
== References == | |||
<references /> | |||
[[Category:Scrolls]] | |||
<!-- Omega 0.90.4; source 009707d17482b977061a6223b9de63eac4d368c3: iinit.h:102; itemf1.c:141-148; effect1.c:570-645; effect3.c:136-177,575-645; command2.c:38-69. Historical lead: A. Light repost, 1995-04-19, staging/manuals/omega-0.75-spoilers.txt:230-280 (mixed older versions, not current evidence). Research: wiki/research/consumables-0.90.4.md. --> | <!-- Omega 0.90.4; source 009707d17482b977061a6223b9de63eac4d368c3: iinit.h:102; itemf1.c:141-148; effect1.c:570-645; effect3.c:136-177,575-645; command2.c:38-69. Historical lead: A. Light repost, 1995-04-19, staging/manuals/omega-0.75-spoilers.txt:230-280 (mixed older versions, not current evidence). Research: wiki/research/consumables-0.90.4.md. --> | ||
Latest revision as of 06:59, 9 September 2026
| ? | |
| Type | Scroll |
|---|---|
| Base value (Au) | 10000 |
| Item level | 10 |
| Weight | 5 |
| Unidentified appearance | Random inscription |
| Cursed name | Scroll of wishing |
A scroll of wishing grants one of a fixed set of named wishes. It cannot directly produce an arbitrary named item, and a cursed reading kills the reader instead of offering a safe choice.[1]
Generation
This is the highest-level ordinary scroll, at item level 10. It remains possible in shallow random generation through the over-level exception, can appear in pawn-shop stock, and can be selected with a blessed scroll of acquirement.[2][3][4][5]
Description
For a noncursed scroll, enter one of the following complete words with exactly the capitalization shown. An unrecognized response wastes the wish. Blessing beyond uncursed does not strengthen it.
| Wish | Normal-play result |
|---|---|
Power |
Set current mana to ten times the calculated normal maximum. |
Skill |
Gain experience equal to the lesser of 10000 and current experience. |
Wealth |
Gain 10000 Au. |
Knowledge |
Learn one random spell; if already known, halve its mana cost, rounded down, with a minimum of 1. |
Health |
Raise current HP to at least maximum HP, and remove poison and disease. |
Balance |
Set alignment to neutral. |
Chaos / Law |
Move alignment 25 points toward the chosen side. |
Location |
Open strategic travel choices; normal play blocks this escape from the Astral Plane and Circle Demesne. |
Acquisition |
Choose an item category, then receive a random kind within it. |
Summoning |
Summon through the ordinary difficulty-based summoning effect, without choosing a creature. |
Destruction |
Kill adjacent creatures, then kill the player with mystic lightning. This is not a safe combat wish. |
Death |
Die. |
The Power branch can also print a misleading failure message afterward; the mana grant has already occurred. Skill is not a guaranteed experience level and gives nothing at zero experience. Health does not multiply maximum HP or remove blindness.
Noncursed reading records the scroll's type. A cursed reading is fatal regardless of the desired wish. After wishing, the selected scroll object is replaced with blank paper and removed. Read a single separated copy: using a stack can lose the whole stack when that replacement resets its count.[6][7][8]
Strategy
Decide the exact wish before reading. Wealth is predictable; Power supports a period of intensive spellcasting; Knowledge is a random research benefit. Health is an emergency recovery when poison or disease accompanies low HP, but a cheaper healing or curing potion may already solve the problem.
For a specific item, a blessed acquirement scroll is more precise than wishing for Acquisition. Do not spend a blessing expecting a stronger wish, and do not confuse Power with increasing the Power attribute. Older spoiler lists discuss other stat wishes and different health rewards; the table above describes this version's actual accepted words and effects.[9]
References
- ↑ iinit.h in Omega 0.90.4, line 102.
- ↑ item.c in Omega 0.90.4, line 7 (
create_object). - ↑ site1.c in Omega 0.90.4, line 1022 (
l_pawn_shop). - ↑ effect1.c in Omega 0.90.4, line 647 (
acquire). - ↑ item.c in Omega 0.90.4, line 167 (
make_scroll). - ↑ effect1.c in Omega 0.90.4, line 570 (
wish). - ↑ itemf1.c in Omega 0.90.4, line 141 (
i_wish). - ↑ effect3.c in Omega 0.90.4, line 139 (
annihilate). - ↑ A. Light (editor), Omega Spoilers, version 1.10, updated 3 May 1994, reposted 19 April 1995; mixed older game versions. Wishing, lines 230-280. Preserved locally as
omega-0.75-spoilers.txt.