Scroll of wishing: Difference between revisions

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== Strategy ==
== Strategy ==
Identify and uncurse this scroll before reading it: its value and item level reflect an effect whose cursed failure is terminal. Check capitalization before entering a wish, then choose the result that addresses the current run rather than assuming arbitrary object-name wishing is supported.
Identify and uncurse this scroll before reading it: its value and item level reflect an effect whose cursed failure is terminal. Check capitalization before entering a wish, then choose the result that addresses the current run rather than assuming arbitrary object-name wishing is supported.
== Trivial ==
A search of public Omega and roguelike sources found no reliable creator statement establishing a specific cultural origin for this scroll's name. The article therefore treats the source-code name as canonical without assigning an unsupported reference.


== References ==
== References ==

Revision as of 14:00, 24 July 2026

The scroll of wishing is a scroll in the Omega 0.90.4 remake. It appears as a bright-yellow ? until its shuffled inscription is identified. Its cursed appearance is scroll of wishing.

Generation and appearance

Once item generation has selected the scroll class, it chooses uniformly among all 24 scroll IDs and copies the selected definition. The class definitions are neutral by default. Thirty unidentified inscriptions are shuffled at game initialization, so the visible label does not reliably identify this type between games.

Data and mechanics

The definition has base value 10000, item level 10, weight 5, fragility 1, and the COMMON flag. The base value is the definition value, not a promised shop price. Reading is unavailable while blind or afraid; cancelling the inventory prompt spends no scroll, while successful dispatch normally consumes one.

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BUC stateResult
BlessedAccepts one of the implemented exact wish words. Positive blessing adds no additional choices or strength.
UncursedAccepts one of the implemented exact wish words.
CursedImmediately invokes death.

Effects and interactions

Uncursed use accepts exact case-sensitive wish words including Power, Skill, Wealth, Balance, Chaos, Law, Location, Knowledge, Health, Destruction, Acquisition, and Summoning. Each maps to a fixed resource, alignment, travel, spell, healing, attack, item, or summon effect. A cursed copy immediately invokes death.

The wrapper turns the scroll into a blank after a surviving wish. The wish Death also kills the player. Unknown text is rejected as a foolish wish, but the read action and scroll are still spent.

Strategy

Identify and uncurse this scroll before reading it: its value and item level reflect an effect whose cursed failure is terminal. Check capitalization before entering a wish, then choose the result that addresses the current run rather than assuming arbitrary object-name wishing is supported.

References