Draft:Potion of curing: Difference between revisions
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== Description == | == Description == | ||
{| class="wikitable" | {| class="wikitable" | ||
! Potion state !! Disease !! Blindness !! Poison | ! Potion state !! Disease !! Blindness !! Poison<ref name="effect3-c-cure">{{Source|effect3.c|770}} (<code>cure</code>).</ref> | ||
|- | |- | ||
| Uncursed || Cleared || Cleared || Removes 5 units | | Uncursed || Cleared || Cleared || Removes 5 units | ||
| Line 21: | Line 21: | ||
Poison cannot be reduced below zero. If none of the curable conditions is present, noncursed drinking produces no useful change and still consumes the potion. Enchantment does not strengthen curing, and curse magnitude does not increase the disease inflicted. Disease interferes with ordinary periodic HP recovery until it is removed or expires. | Poison cannot be reduced below zero. If none of the curable conditions is present, noncursed drinking produces no useful change and still consumes the potion. Enchantment does not strengthen curing, and curse magnitude does not increase the disease inflicted. Disease interferes with ordinary periodic HP recovery until it is removed or expires. | ||
The curing effect does not automatically identify the potion type. Distinct messages about disease, blindness or poison can support an inference, but an uneventful drink while healthy is ambiguous. Type knowledge and the state of the particular bottle should be established before relying on it.<ref name="itemf1-c-i_cure">{{Source|itemf1.c|455}} (<code>i_cure | The curing effect does not automatically identify the potion type. Distinct messages about disease, blindness or poison can support an inference, but an uneventful drink while healthy is ambiguous. Type knowledge and the state of the particular bottle should be established before relying on it.<ref name="itemf1-c-i_cure">{{Source|itemf1.c|455}} (<code>i_cure</code>).</ref><ref name="effect3-c-disease">{{Source|effect3.c|801}} (<code>disease</code>).</ref> | ||
== Strategy == | == Strategy == | ||
Revision as of 07:07, 9 September 2026
| ! | |
| Type | Potion |
|---|---|
| Base value (Au) | 50 |
| Item level | 1 |
| Weight | 20 |
| Unidentified appearance | Random container |
| Cursed name | Potion of disease |
A potion of curing removes disease and blindness and reduces poisoning. It does not restore HP, so a badly injured character may need healing as well.[1]
Generation
Curing belongs to the item-level-1 ordinary potion pool and can appear at the pawn shop or through acquirement. Ambrosias can transform denebian slime into a blessed copy, normally for 40 Au. The resulting positive enchantment does not itself strengthen the cure.[2][3][4][5][6]
Description
| Potion state | Disease | Blindness | Poison[7] |
|---|---|---|---|
| Uncursed | Cleared | Cleared | Removes 5 units |
| Blessed, strength B | Cleared | Cleared | Removes 5 + 10B units: 15 at +1 blessing |
| Cursed | Adds a random 1–24 units unless infection immunity prevents it | Unchanged | Unchanged |
Poison cannot be reduced below zero. If none of the curable conditions is present, noncursed drinking produces no useful change and still consumes the potion. Enchantment does not strengthen curing, and curse magnitude does not increase the disease inflicted. Disease interferes with ordinary periodic HP recovery until it is removed or expires.
The curing effect does not automatically identify the potion type. Distinct messages about disease, blindness or poison can support an inference, but an uneventful drink while healthy is ambiguous. Type knowledge and the state of the particular bottle should be established before relying on it.[8][9]
Strategy
This is a useful general recovery potion when several adverse conditions coincide. Blessing is particularly helpful against a moderate poison load, while neutralize poison is more decisive for very heavy poisoning. Healing removes blindness as well, but does not cure disease or poisoning.
Removing disease also restores access to normal periodic healing, making curing valuable between fights. The cure spell offers the uncursed-strength effect when available. Keep a bottle accessible: blindness prevents reading a curative or escape scroll but does not prevent drinking this potion.
References
- ↑ iinit.h in Omega 0.90.4, line 172.
- ↑ item.c in Omega 0.90.4, line 7 (
create_object). - ↑ site1.c in Omega 0.90.4, line 1022 (
l_pawn_shop). - ↑ effect1.c in Omega 0.90.4, line 647 (
acquire). - ↑ item.c in Omega 0.90.4, line 179 (
make_potion). - ↑ site1.c in Omega 0.90.4, line 805 (
l_alchemist). - ↑ effect3.c in Omega 0.90.4, line 770 (
cure). - ↑ itemf1.c in Omega 0.90.4, line 455 (
i_cure). - ↑ effect3.c in Omega 0.90.4, line 801 (
disease).