Draft:Temple of Odin

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Omega 0.90.4

The Temple of Odin, called the Shrine of the Noose in room descriptions, is the granite main temple at (22, 30) in LOCUS's southern mountains. Its altar and High Priest of Odin serve the lawful religion; the priest's symbol is also sought by followers of Set and by Druids.[1]

Local map

The complete temple layout is 64 by 16. @ marks arrival at (32, 15); local coordinates are separate from its world entrance.

These are spoiler maps. Coordinates are (column, row), starting at zero. Letters and highlighted symbols are article keys for sites and initial placements, not a literal game screenshot or a promise that a creature remains there.

0000000000111111111122222222223333333333444444444455555555556666
0123456789012345678901234567890123456789012345678901234567890123
00 ################################################################
01 ######m....##########################?##?##?##?##?##############
02 ######H....-..................::.-.................-?###########
03 ######m....#####################8####?##?##?##?##?##############
04 ###############################.m.##############################
05 ##############################..#..#############################
06 ###..#######################..m...m..######################..###
07 ###.?-.....................|.#.#.#.#.|....................-?.###
08 ###..###-#####-#####-#######.........######-#####-#####-###..###
09 #######.?.###.?.###.?.######.#.#.#.#.#####.?.###.?.###.?.#######
10 ###..#######################.........######################..###
11 ###.?-.....................|.#.#-#.#.|....................-?.###
12 ###..###-#####-#####-#######...#W#...######-#####-#####-###..###
13 #######.?.###.?.###.?.##########.#########.?.###.?.###.?.#######
14 ###############################...##############################
15 ###############################X@X##############################

Map key

Key Meaning
# Wall
- Closed door
. Floor or open ground
8 Odin altar
: Concealed passage
? Random encounter site, sometimes a magical pool
@ Arrival point, not the current player position
H High Priest of Odin
W Outsider warning site; inactive for Druidism or own faith
X Return to countryside
m Initial militant priest placement
| Open door

H marks the usual high-priest placement. Player succession can suppress that priest and reveal the passage; random encounter contents and initial hostility follow the shared temple rules.

[2]

Entry and inhabitants

Enter the countryside temple marked X. The shared temple layout places arrival at (32, 15), the altar at (32, 3), and the high priest at (6, 2), behind the hidden passage at (30-31, 2). Leave through the three southern exit cells.[3]

Odin's followers receive a nonhostile initial population; outsiders do not. Five militant priests and 27 possible random encounters accompany the high priest. The supplied first incumbent is Gallow, but previous games or a priest's death can change the office-holder.[4]

Altar and symbol routes

Goal Route
Join Odin Worship at the altar with positive alignment and no existing priesthood
Become High Priest of Odin As a qualified Senior Priest, obtain Set's symbol from a suitable source, then pray at an Odin altar
Obtain Odin's symbol for another career The resident high priest carries it; Set succession and Druid succession can use it

The rival temple is Set's. The character-level and priesthood-experience requirements are described in High priests. The physical priest's ordinary conversation does not replace the altar service.[5]

Strategy and return

For admission and ordinary prayer, compare the easier-to-reach Odin altar in the Rampart Pantheon. Travel here when the resident symbol or the main temple itself matters. If seeking the symbol as an outsider, prepare for hostile defenders and remember that stealing it does not authorize its activation.

Re-entry reconstructs the scene. The missing-priest rule can remove this source after the player has already attained a recorded high-priest office, even of another religion.[6]

References