Draft:Loathly serpent

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Omega 0.90.4
S Loathly serpent
FormOrdinary creature
Attacks4 physical attacks, including 1 lunge, raw 0–59 each; 70% poison chance per hit; 2 defenses
Special abilitiesPoison; acid corrosion; accepts safe food
Base level7
HP150
Hit50
Defense40
Action interval8 ticks; lower is faster
Kill experience380, when death is in sight
GenerationOrdinary and special encounters
Carried itemsNo fixed item; 0–5 random possessions
ImmunitiesPoison, fear, sleep
RemainsDead loathly serpent; 50% on ordinary normal death
Remains useInedible; no alchemy
Traits
  • Hostile and hungry
  • swims
Referenceminit.h in Omega 0.90.4, line 239[1]

A loathly serpent combines poisonous melee attacks with nearby acid corrosion. It is a hungry swimming monster that can be pacified with safe food.[2]

Generation

Loathly serpents occur in ordinary random pools, including the Volcano's level-4–9 branch. Their separate depth-indexed entry is unreachable within its twenty levels. They begin hostile, with zero through five random possessions and no fixed item.[3]

Poison and acid

The serpent makes four physical attacks, including a lunge, and has two defenses. Each hit deals a raw 0–59 damage and has a 70% chance to add sixty poison counts. Poison immunity blocks that addition; preventing the physical damage alone does not. Repeated poisoning accumulates and causes damage at minute-status checks.[4]

While hostile and within two squares, its special action can corrode equipment. A worn cloak is affected first, otherwise body armor; either case also deals three acid damage. With neither, the acid deals 25 damage. Acid immunity prevents the HP damage but does not itself stop the equipment-corrosion call.[5]

The serpent is immune to poison, fear and sleep, but not acid. Safe food removes hostility and stops its hostility-dependent melee and acid attacks. Poisonous food cannot hurt a poison-immune serpent and uses up the hungry response without pacifying it.[6]

Remains

Normal death has a 50% chance to leave a dead loathly serpent. Its corpse is inedible rather than poisonous food, and has no alchemical transformation.[7]

Strategy

Poison protection is especially valuable against four opportunities to apply a large dose, but it leaves both physical damage and acid corrosion. Feeding is an alternative when a safe food item is available. Fight outside the acid radius when possible; a swimmer cannot be contained by water, and acid immunity alone does not safeguard worn gear.

References