Hint sheet

From Omega Wiki
Revision as of 14:19, 24 July 2026 by Maintenance script (talk | contribs) (Imported from text file)
Jump to navigation Jump to search

The hint sheet is a scroll in the Omega 0.90.4 remake. It appears as a bright-yellow ? until its shuffled inscription is identified. Its cursed appearance is hint sheet.

Generation and appearance

Once item generation has selected the scroll class, it chooses uniformly among all 24 scroll IDs and copies the selected definition. The class definitions are neutral by default. Thirty unidentified inscriptions are shuffled at game initialization, so the visible label does not reliably identify this type between games.

Data and mechanics

The definition has base value 10, item level 0, weight 5, fragility 1, and the COMMON flag. The base value is the definition value, not a promised shop price. Reading is unavailable while blind or afraid; cancelling the inventory prompt spends no scroll, while successful dispatch normally consumes one.

BUC stateResult
BlessedPrints one random entry from the same 96-hint table.
UncursedPrints one random entry from the 96-hint table.
CursedPrints one random entry from the same 96-hint table.

Effects and interactions

Reading prints one randomly selected entry from a table of 96 gameplay hints. The dispatcher calls the hint routine directly and does not inspect blessing, so blessed, neutral, and cursed copies have the same effect.

Unlike most useful scroll wrappers, hint-sheet use does not explicitly mark the object type known. It still uses the ordinary read command, including blindness and fear restrictions and consumption after successful dispatch.

Strategy

Read it for general information, not a tactical state change. Since BUC does not affect the selected hint, there is no mechanical reason to spend identification or blessing resources on it.

References