Scroll of identification
| ? | |
| Base value (Au) | 20 |
|---|---|
| Item level | 0 |
| Random generation | Probability table |
| Weight | 5 |
| Fragility | 1 |
| Rarity | Common |
| Unidentified appearance | Random inscription |
| Cursed name | scroll of forgetfulness |
The scroll of identification is a scroll in the Omega 0.90.4 remake. It appears as a bright-yellow ? until its shuffled inscription is identified. Its cursed appearance is scroll of forgetfulness.
Generation and appearance
Once item generation has selected the scroll class, it chooses uniformly among all 24 scroll IDs and copies the selected definition. The class definitions are neutral by default. Thirty unidentified inscriptions are shuffled at game initialization, so the visible label does not reliably identify this type between games.
Data and mechanics
The definition has base value 20, item level 0, weight 5, fragility 1, and the COMMON flag. The base value is the definition value, not a promised shop price. Reading is unavailable while blind or afraid; cancelling the inventory prompt spends no scroll, while successful dispatch normally consumes one.
| BUC state | Result |
|---|---|
| Blessed | Identifies every object in both the equipped-possession list and the pack. |
| Uncursed | Identifies one chosen possession. |
| Cursed | Marks objects in the equipped-possession list unknown and clears their global type knowledge; the pack is not iterated. |
Effects and interactions
A neutral scroll identifies one chosen possession. A blessed scroll identifies every object in both the equipped-possession list and pack. A cursed scroll instead marks objects in the equipped-possession list as unknown and clears their global type knowledge; it does not iterate the pack.
Food receives known level 1; other successfully identified objects receive known level 2 and their object type becomes globally known. Choosing cash produces only a joke message. Cancelling a neutral selection skips the monsters' turn but still follows scroll consumption.
Strategy
A blessed copy is best saved for a large unidentified inventory. A neutral copy is useful immediately for a high-impact unknown. Pack important known items rather than equipping them before testing a possibly cursed copy, because the forgetfulness loop has the narrower possession scope.