Blank scroll
| ? | |
| Base value (Au) | 5 |
|---|---|
| Item level | 0 |
| Random generation | Probability table |
| Weight | 5 |
| Fragility | 1 |
| Rarity | Common |
| Unidentified appearance | Random inscription |
| Cursed name | Antinomy! |
The blank scroll is a scroll in the Omega 0.90.4 remake. It appears as a bright-yellow ? until its shuffled inscription is identified. Its cursed appearance is Antinomy!.
Generation and appearance
Once item generation has selected the scroll class, it chooses uniformly among all 24 scroll IDs and copies the selected definition. The class definitions are neutral by default. Thirty unidentified inscriptions are shuffled at game initialization, so the visible label does not reliably identify this type between games.
Data and mechanics
The definition has base value 5, item level 0, weight 5, fragility 1, and the COMMON flag. The base value is the definition value, not a promised shop price. Reading is unavailable while blind or afraid; cancelling the inventory prompt spends no scroll, while successful dispatch normally consumes one.
| BUC state | Result |
|---|---|
| Blessed | Calls the no-effect routine; one copy is still consumed. |
| Uncursed | Calls the no-effect routine; one copy is still consumed. |
| Cursed | Calls the no-effect routine; one copy is still consumed. |
Effects and interactions
All BUC states call the no-effect routine. The scroll prints no effect message and changes no player or level state; the normal read command still consumes one copy.
Because its use routine does nothing, blessing and cursing do not change the outcome. It remains subject to the ordinary blindness, fear, cancellation, and consumption rules for reading scrolls.
Strategy
An identified blank scroll has no direct tactical value. Keep it only when its low base value, stack management, or deliberate turn expenditure matters; reading it spends the item without compensation.