Omega 0.90.4
Hovels are Rampart's simplest private residences: a dining area and bedroom, weak walls, a possible occupant and two concealed safes. They use a separate interior, like houses and mansions, rather than serving as shops or rented rooms.[1][2]
Location and interior maps
City x slots can become residences; h marks the two guaranteed ordinary houses. The city sectors retain global coordinates. The separate interior map resets coordinates to (0, 0), with @ marking arrival.
These are spoiler maps. Coordinates are (column, row), starting at zero. Letters and highlighted symbols are article keys for sites and initial placements, not a literal game screenshot or a promise that a creature remains there.
Northwest streets
00000000001111111111222222222233
01234567890123456789012345678901
00 ################################
01 #...............................
02
#.######.#######..########..##x.
03
#.######.######x..####x###..###.
04
#.x####x........................
05
#.######.######x..#x#..#x#..##x.
06 #.######.#######..###..###..###.
07
#.................###xx###......
08
#..#######..####..########...#x.
09
#.##2#6#5##.x###.###########.##.
10
#..#.....#..###x.#.........#....
11 #.####.####.####.#.###.###.#.##.
12
#..#3...4#.......#.##x.x##.#.#x.
13 #.####.####.##...............##.
14
#....#t#....##...#.##x.x##.#.#x.
15 #................#.###.###.#.##.
16 #.#########.####.#.........#....
17 #.#########.####.#####.#####....
18
#.#########.###x................
19
#.####H.....####.....#B#...G####
20 #.#########.........#####.......
21 #.#########.######..#####.......
22
#.#########.######...###...G####
23 #...............................
24 #"""""""""""""""""""""""""""....
25 #"""""""""""""""""""""""""""....
26 #"".......................""....
27 #"".."""".##########."""".""....
29
#"".."""".#==#~~#==#."""".""....
30
#"".......#111~~111#......""....
31 #""..""""."..~~~~.."."""".""....
Northeast streets
33333333444444444455555555556666
23456789012345678901234567890123
00 ################################
01 ...............................#
02
...x##.#########..###.###.###..#
03
"".###.#########..#######.##x..#
04 "".....#########..#######.###..#
05
"".###.####........####s.......#
06
"".x##.###C.......#######.###..#
07
"".....###C.......#######.###..#
08
"".x##.####.......###.###.#x#..#
09 "".###.#########...............#
10
"".x##.#########...............#
11 "".....#########..##....##...#.#
12
"".##.............###MM###..##.#
13
"".##..######..##..######..#x#.#
14
"".x#..#####x..###..####..####.#
15 "".##..######........##..#####.#
16
...##..######.######....####x..#
17
##.....######.#####x#..#x###.###
18
##...........................#G#
19
##############################G#
20
...............................X
21
...............................X
22
##############################G#
23
.............................#G#
24 ...###########.###.#############
25
...#####x#####.###.#####x#####.#
26 ...............................#
27
...######..#######.##x.##x.##x.#
28
...x#####..##x#x##.###.###.###.#
29 ...######......................#
30 ...######..#####...##...##.###.#
31
...........#####x#.##...##.....#
Southwest streets
00000000001111111111222222222233
01234567890123456789012345678901
32
#""..""""."""1..1"""."""".""....
33
#"".......................g.....
34 #"".#.""""""""""""""""""""""....
35
#"#y#"m"""""""""""""""""""""....
36 #"#-#"."...".....".".."...""....
37
#"#.#"..."."."-".".?".""".""....
38
#"#u#"""""."."?"."."."..".""....
39 #"#.#".......""".""".""...""....
40 #"#.#"-"""""."....."".""".""....
41
#"#-#"?".....".""""""?..".""....
42 #"#.#"""."."""."""""""".".""....
43
#"#.#"..."..?".""O?.....".""....
44
#"#u#"-"""""""."""""""""".""....
45
#"#.#"?..?""."."""""".".".""....
46
#"#.#""""">?"-......."."?.""....
47 #"#.#"""""""""""""""""""""""....
48
#"#u#######################"....
50 #"#########################"....
51 #"""""""""""""""""""""""""""....
52 #.####~~~~~~~~~~~~~~~~~~####....
53
#.####:#####################....
54
#.###:###:#^################....
59 #.##########################....
60 #.##########################....
61 #.####..................####....
62 #...............................
63 ################################
Southeast streets
33333333444444444455555555556666
23456789012345678901234567890123
32
...#######......##.####.##x###.#
33
...x######.#x##....####.####x#.#
34
...#######.####.##.##x#.....##.#
35
...x######.x###.##..........##.#
36 ...#######.####....######...##.#
37 ...................######.####.#
38
...###......###.##........##x#.#
39
...x##.####.###.##.#x##x#...##.#
40
...###.x###........######...##.#
41
.......####.#x##x#.######.#.##.#
42 ...###......######........#....#
43
...x##.####.....##.##.###.#.##.#
44
...###.####.###.#x.#x.###...##.#
45
...x##......###.......##x##.##.#
46
...###..####x##.##.##.#####.##.#
47 ........####...................#
48 ...###.......##..###.#######.#.#
49
...###..####.##..###.####x##.#.#
50
...##x##h###.##..#h#.###..##.#.#
51 ...............................#
52
...##*##*##*##.....######......#
53
...##*##*#*###...###....###....#
54
...##T#T#T#T##..###..##..###...#
55
...##|#|#|#|##..##..####..##...#
56
...##R#R#R#R##..##..####..##...#
57 ...##.......##..###..##..###...#
58
...####GJG####..####....####...#
59 .................####..####....#
60
...####GPG####.....##AA##......#
61
...#####:#####.................#
62
...####GjG####.................#
63 ################################
Hovels interior
0000000000111111111122222222223333333333444444444455555555556666
0123456789012345678901234567890123456789012345678901234567890123
00 ################################################################
01
#3##############################################################
02 ##DDDDDDDDDDDDDDDDDDDDDDDDDDDDDD#BBBBBBBBBBBBBBBBBBBBBBBBBBBBB##
03 ##DDDDDDDDDDDDDDDDDDDDDDDDDDDDDD#BBBBBBBBBBBBBBBBBBBBBBBBBBBBB##
04
##DDDDDDDDDDDDDDDDDDDDDDDDDDDDDD#BBBBNBBBBBBBBBBBBBBBBBBBBBBBB##
05 ##DDDDDDDDDDDDDDDDDDDDDDDDDDDDDD#BBBBBBBBBBBBBBBBBBBBBBBBBBBBB##
06 ##DDDDDDDDDDDDDDDDDDDDDDDDDDDDDD#BBBBBBBBBBBBBBBBBBBBBBBBBBBBB##
07 ##DDDDDDDDDDDDDDDDDDDDDDDDDDDDDD#BBBBBBBBBBBBBBBBBBBBBBBBBBBBB##
08
X.DDDDDDDDDDDDDDDDDDDDDDDDDDDDDD.BBBBBBBBBBBBBBBBBBBBBBBBBBBBB##
09
X.@DDDDDDDDDDDDDDDDDDDDDDDDDDDDD.BBBBBBBBBBBBBBBBBBBBBBBBBBBBB##
10 ##DDDDDDDDDDDDDDDDDDDDDDDDDDDDDD#BBBBBBBBBBBBBBBBBBBBBBBBBBBBB##
11 ##DDDDDDDDDDDDDDDDDDDDDDDDDDDDDD#BBBBBBBBBBBBBBBBBBBBBBBBBBBBB##
12 ##DDDDDDDDDDDDDDDDDDDDDDDDDDDDDD#BBBBBBBBBBBBBBBBBBBBBBBBBBBBB##
13 ##DDDDDDDDDDDDDDDDDDDDDDDDDDDDDD#BBBBBBBBBBBBBBBBBBBBBBBBBBBBB##
14
##############################################################3#
15 ################################################################
Map key
City slot assignment and inhabitants vary; the interior geometry and safe positions shown here are fixed. Room letters describe floor regions rather than solid furniture.
[3]
Finding and entering
Hovels are one possible assignment for random residential entrances in Rampart. Most residential front doors are locked. Once through the door, accept the entry prompt; the western exit returns you to that same city entrance.
The room layout starts mapped, although the two safes remain hidden until discovered. One possible resident position has a 50% chance to be occupied by a living or undead character drawn from game history. The resident is hostile, initially asleep at night and awake during the day.
The walls are weak enough to make tunneling practical. Unlike a mansion, the supplied layout has no guard dogs, automatons, floor sirens or portcullises.[2][4][5]
Safes and burglary
Hovel safes follow the full safe-opening rules, with lower treasure difficulty than those in houses or mansions. A successful opening gives 50 experience and shifts alignment four points toward Chaos, even when empty.
An ordinary siren in a hovel receives no response, but a safe alarm can still have you arrested. It uses a separate sequence that takes you back to Rampart before prosecution. The apparent poverty of the building is not protection from its safe's alarm, acid or other failure results.[6][7][8]
Strategy
The small interior and weak walls give a prepared burglar fewer obstacles than a mansion. That does not make low-skill safe attempts profitable by default: poor results can destroy equipment, inflict elemental damage or invoke city justice. An undead resident drawn from a successful earlier character can also be far more dangerous than the surroundings suggest.
Use the same approach-strength comparison as for house safes, and leave if the occupant is beyond your abilities. A hovel is not a place to store your own items between visits; use an owned condo for persistent storage.
References
- ↑ city.c in Omega 0.90.4, line 303 (
assign_city_function).
- ↑ 2.0 2.1 site2.c in Omega 0.90.4, line 906 (
l_hovel).
- ↑ lib/city.dat in Omega 0.90.4; city.c in Omega 0.90.4, lines 9–285; city.c in Omega 0.90.4, lines 303–447. lib/home3.dat in Omega 0.90.4; house.c in Omega 0.90.4, lines 9–189; aux2.c in Omega 0.90.4, lines 900–925; gen1.c in Omega 0.90.4, lines 30–62.
- ↑ house.c in Omega 0.90.4, line 9 (
load_house).
- ↑ house.c in Omega 0.90.4, line 185 (
make_house_npc).
- ↑ site2.c in Omega 0.90.4, line 913 (
l_safe).
- ↑ trap.c in Omega 0.90.4, line 11 (
l_trap_siren).
- ↑ lev.c in Omega 0.90.4, line 470 (
difficulty).