Draft:Goblin King

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Omega 0.90.4

The Goblin King is the unique ruler encountered on level ten of the Goblin Caves. His death advances the Oracle's quest sequence; his head and axe have separate uses.[1]

Encounter

Symbol HP Hit Armor Damage rating Experience
K 32 18 10 32 500

The king starts hostile and greedy, follows intelligently, uses normal melee and a missile attack, and has no innate immunity. The table's experience is the death award when the player has line of sight, not the Duke's separate reward.[2]

He occupies a generated position in the final cavern, not a fixed local coordinate. The ordinary final-level generator stops placing him after cave completion. His fixed possession is Goblins' Hewer; ordinary additional treasure is selected separately.[3]

Death and quests

Normal death drops his possessions and creates the Head of the Goblin King. Because he is a unique creature, this head is not subject to the ordinary common-monster one-half corpse chance. Cave completion is recorded at death; an unoffended Oracle calls the player back.[4]

Take the head to the Duke while at Commoner rank in his quest line. It is consumed for promotion to Esquire and 100 experience, after which the Duke requests a Holy Defender. The axe is not consumed by that head delivery.[5]

Strategy

His low HP invites a decisive attack, but a damage rating equal to his HP makes prolonged unprotected melee a poor bargain. His lack of innate physical immunity means ordinary successful weapon damage can work. Use the dungeon's available terrain and a suitable ranged option when trading close attacks is too costly.

As a greedy creature he can be pacified by a sufficiently valuable gift under the ordinary gift rules, but pacification does not record his death or produce his head. It can help an escape; it does not finish either quest.[6]

References