Draft:Trident
| ) | |
| Base damage rating | 12 |
|---|---|
| Base hit bonus | +7 |
| Normal attack type | Thrusting |
| Hands | 1 |
| Julie's price (Au) | 150 |
| Weight | 80 |
A trident is a one-handed thrusting weapon. It trades some of a spear's accuracy and portability for a slightly higher damage rating. Tritons carry ordinary tridents as treasure.[1]
Generation
Julie's sells an identified, uncursed +0 trident for 150 Au. Random treasure, pawn-shop stock and acquirement provide other routes. Its item level 3 affects random generation, without imposing a wielding level requirement.[2]
Every newly constructed triton receives a trident copied from the definition: +0 and neutral, rather than randomly enchanted. Its carried equipment is dropped by the ordinary death routine. The weapon's availability does not make a level-6 triton a suitable opening opponent; its own combat attributes are separate from the item's ratings.[3]
Description
A normal thrust gains Dexterity-based accuracy. The trident also permits choosing a riposte in the combat sequence, but a counterattack still requires a matching defense and a separate hit roll. Its ordinary damage remains subject to physical immunity.[4]
For tunneling, thrusting doubles its base damage contribution to 24, before the random wall-breaking roll. That exceeds the spear's 20, but every tunneling mishap attempts to damage a thrusting weapon. The separate damage checks can reduce enchantment or destroy it; the displayed enchantment does not itself improve excavation.[5]
Throwing uses the ordinary weapon routine, not a trident-specific missile bonus. A spare trident's damage rating is not separately added to the character's current thrown damage. An equipped cursed trident cannot simply be thrown away.[6]
Strategy
For an initial shop purchase, the spear costs 50 Au less, weighs 30 less and has three more hit points; it gives up only two base damage points. A trident is therefore more attractive when it has a better enchantment or is already available as loot than as an automatic upgrade over a spear.[7]
A spare plain trident can serve as a digging tool when faster wall breaking matters and its weight is affordable. For frequent excavation with less risk to equipment, consider a cheap club or mace instead: striking avoids this particular tunneling damage check, although their base contributions are lower.[8]
References
- ↑ iinit.h in Omega 0.90.4, lines 212–216; minit.h in Omega 0.90.4, line 203; item.c in Omega 0.90.4, lines 536–552.
- ↑ site1.c in Omega 0.90.4, lines 164–231; site1.c in Omega 0.90.4, lines 1022–1053; item.c in Omega 0.90.4, lines 7–41; item.c in Omega 0.90.4, lines 188–204; effect1.c in Omega 0.90.4, lines 713–728.
- ↑ minit.h in Omega 0.90.4, line 203; lev.c in Omega 0.90.4, lines 376–393; mon.c in Omega 0.90.4, lines 97–109.
- ↑ command3.c in Omega 0.90.4, lines 597–713; aux2.c in Omega 0.90.4, lines 636–725; mmelee.c in Omega 0.90.4, lines 189–220; itemf2.c in Omega 0.90.4, lines 359–365.
- ↑ command3.c in Omega 0.90.4, lines 865–933; aux1.c in Omega 0.90.4, lines 397–488.
- ↑ command3.c in Omega 0.90.4, lines 223–311; itemf2.c in Omega 0.90.4, lines 359–365.
- ↑ iinit.h in Omega 0.90.4, lines 212–216; site1.c in Omega 0.90.4, lines 164–231.
- ↑ iinit.h in Omega 0.90.4, lines 200–216; command3.c in Omega 0.90.4, lines 884–933.