Draft:Orb of Earth
| & | |
| Type | Artifact |
|---|---|
| Base value (Au) | 2000 |
| Item level | 7 |
| Weight | 50 |
| Unidentified appearance | Mysterious Orb |
| Cursed name | Orb of Earth |
The Orb of Earth is an artifact that teaches disintegration, grants negative-energy immunity and immediately disintegrates a chosen target or terrain feature. It is also a material for the Orb of Mastery. A wrong element answer can destroy carried possessions or kill the player.[1]
Generation
Earth Orbs are repeatable random finds, including in eligible monster treasure. Their item level is 7, with the ordinary over-level generation exception. The Elemental Lord of Air carries one on the second Astral level; the Earth Lord carries Air instead. Normal death drops it, while successful theft may take it from a living carrier. Theft still requires its ordinary check, and any preceding possession is taken first.[2]
The carrier can also be a random scroll summon, without player control over its identity or safety. Normal acquirement and automatically generated pawn-shop stock exclude artifacts.[3]
Activation
Identify the Mysterious Orb before use. Activate it through A → a in accessible inventory, then answer e to smash it against the earth. This is a menu choice, not the separate item-bashing command. Identification, blessing and mana are not prerequisites for the correct effect; Escape is not accepted as a cancellation at the element question.[4]
| Result of answering e | Effect |
|---|---|
| Spell knowledge | Learn disintegration; existing spell cost is unchanged |
| Experience | +10,000 |
| Protection | Add 100 to negative-energy immunity |
| Immediate use | Choose a disintegration target |
| Remaining object | A Burnt-out Orb |
Against a creature, disintegration deals 100 unstoppable damage; it is not an unconditional instant kill. Against terrain it can turn walls, doors, portcullises or statues into rubble, clear rubble and ordinary traps, or make a pit in a floor. An existing pit can become a trapdoor in the current dungeon. An altar instead retaliates by disintegrating you.[5]
Self-targeting destroys a worn cloak first, then worn body armor if there is no cloak, or inflicts 250 unstoppable damage when neither is worn. The new negative-energy immunity is not protection against this. Its own positive value normally persists rather than counting down for 100 minutes, although the special all-damage invulnerability countdown can also decrement it.[6]
Wrong answer and burnout
Another accepted answer subtracts 10 current Constitution. If the result is below 3, the player dies immediately. Otherwise the branch destroys possessions in both accessible inventory and the pack. This branch also contains a bug after removing those possessions, so a surviving, recoverable end state is not assured; do not treat a high Constitution as making this a safe experiment.[7]
Use a separated single Orb: successful replacement leaves one Burnt-out Orb, rather than preserving unused copies from the same selected stack. The benefits are already awarded by the targeting prompt. Cancelling that target wastes the immediate disintegration but does not preserve Earth; use a valid target deliberately. Enchantment cannot turn the spent object back into an elemental Orb.[8]
Strategy
Earth's terrain use can be more valuable than 100 damage against a durable foe. It can open an obstacle or provide spell knowledge for later disintegration, but changing terrain can have consequences of its own. Select the site you actually want to affect and avoid altars or your own square.
Negative-energy protection is useful against relevant draining attacks, but does not cover normal weapon damage or every form of lost levels. If the immediate need can be met with another disintegration source, preserve this Orb for Mastery; its combined attribute reward consumes Earth without giving Earth's separate spell or immunity.[9]
References
- ↑ iinit.h in Omega 0.90.4, line 394; itemf3.c in Omega 0.90.4, lines 446–481; itemf3.c in Omega 0.90.4, lines 519–540.
- ↑ item.c in Omega 0.90.4, lines 7–41; iinit.h in Omega 0.90.4, line 394; minit.h in Omega 0.90.4, lines 297–299; gen2.c in Omega 0.90.4, lines 412–433; lev.c in Omega 0.90.4, lines 376–393; mon.c in Omega 0.90.4, lines 87–95; mon.c in Omega 0.90.4, lines 134–154; command3.c in Omega 0.90.4, lines 774–825.
- ↑ itemf3.c in Omega 0.90.4, lines 724–730; effect3.c in Omega 0.90.4, lines 7–43; effect1.c in Omega 0.90.4, lines 763–769; site1.c in Omega 0.90.4, lines 1043–1054.
- ↑ iinit.h in Omega 0.90.4, lines 388–396; command2.c in Omega 0.90.4, lines 100–128; itemf3.c in Omega 0.90.4, lines 369–393; itemf3.c in Omega 0.90.4, lines 446–481.
- ↑ itemf3.c in Omega 0.90.4, lines 472–481; itemf3.c in Omega 0.90.4, lines 608–619; effect3.c in Omega 0.90.4, lines 378–450.
- ↑ effect3.c in Omega 0.90.4, lines 378–395; aux2.c in Omega 0.90.4, lines 172–176; aux2.c in Omega 0.90.4, lines 211–218.
- ↑ itemf3.c in Omega 0.90.4, lines 450–469; inv.c in Omega 0.90.4, lines 475–498.
- ↑ iinit.h in Omega 0.90.4, line 398; itemf3.c in Omega 0.90.4, lines 472–481; itemf3.c in Omega 0.90.4, lines 608–619; aux1.c in Omega 0.90.4, lines 532–560; effect3.c in Omega 0.90.4, lines 378–382; effect1.c in Omega 0.90.4, lines 68–88.
- ↑ itemf3.c in Omega 0.90.4, lines 472–481; itemf3.c in Omega 0.90.4, lines 519–540; effect3.c in Omega 0.90.4, lines 323–336.