Scroll

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Scrolls are single-use readable items represented by a bright-yellow ? in Omega 0.90.4. They can provide information, improve equipment, grant temporary powers, or radically alter a level, while cursed copies often reverse or spoil the expected benefit.

Every scroll weighs 5, has fragility 1, and belongs to the common rarity class.

Scroll types

Scroll Base value (Au) Item level Relative probability Weight Fragility Rarity Unidentified appearance Cursed name
Blank scroll 5 0 1/24 5 1 Common Random inscription Antinomy!
Scroll of spells 250 1 1/24 5 1 Common Random inscription Scroll of spell loss
Scroll of blessing 400 2 1/24 5 1 Common Random inscription Scroll of cursing
Scroll of acquirement 5,000 7 1/24 5 1 Common Random inscription Scroll of destruction
Scroll of enchantment 200 2 1/24 5 1 Common Random inscription Scroll of disenchantment
Scroll of teleportation 75 1 1/24 5 1 Common Random inscription Scroll of teleportation
Scroll of wishing 10,000 10 1/24 5 1 Common Random inscription Scroll of wishing
Scroll of clairvoyance 25 1 1/24 5 1 Common Random inscription Scroll of amnesia
Scroll of displacement 50 2 1/24 5 1 Common Random inscription Scroll of vulnerability
Scroll of identification 20 0 1/24 5 1 Common Random inscription Scroll of forgetfulness
Hint sheet 10 0 1/24 5 1 Common Random inscription Hint sheet
Jane's guide to treasure 50 2 1/24 5 1 Common Random inscription Jane's guide to treasure
Scroll of alertness 50 1 1/24 5 1 Common Random inscription Scroll of drowsiness
Scroll of cosmic flux 300 5 1/24 5 1 Common Random inscription Scroll of cosmic flux
Scroll of charging 100 2 1/24 5 1 Common Random inscription Scroll of draining
Scroll of the warp 100 3 1/24 5 1 Common Random inscription Scroll of the warp
Scroll of self-knowledge 10 1 1/24 5 1 Common Random inscription Scroll of delusion
Scroll of law 100 2 1/24 5 1 Common Random inscription Scroll of law
Scroll of heroism 200 5 1/24 5 1 Common Random inscription Scroll of cowardliness
Scroll of true sight 50 2 1/24 5 1 Common Random inscription Scroll of blindness
Scroll of dispelling 250 3 1/24 5 1 Common Random inscription Scroll of self-dispelling
Scroll of summoning 300 2 1/24 5 1 Common Random inscription Scroll of summoning
Scroll of light 30 0 1/24 5 1 Common Random inscription Scroll of darkness
Scroll of deflection 250 3 1/24 5 1 Common Random inscription Scroll of vulnerability

The initial roll is uniform among all 24 types. The item-level check is applied afterwards, so high-level scrolls are less likely to survive generation from a low-level treasure source. The unidentified appearance is one of the shuffled inscriptions listed below.

The base value is the ordinary, uncursed scroll's value before identification and BUC adjustments. Pawn-shop stock is fully identified and an ordinary scroll's shelf price matches this value. When selling, the pawn shop offers half of the value it can recognize: unidentified scrolls are heavily discounted, partially identified scrolls receive a smaller discount, and cursed scrolls are refused.

Finding scrolls

Scrolls can appear among random treasure on dungeon floors and in monster inventories. The pawn shop can stock eligible scrolls, and a scroll of acquirement can produce either a random scroll or, when blessed, a chosen scroll. Some monsters also carry a particular scroll.

The initial roll among the 24 scroll types is uniform, but the treasure-level check can reject a scroll that is too powerful for the current source. Randomly generated copies begin uncursed.

Unidentified inscriptions

At the start of a new game, the following pool of thirty inscriptions is shuffled. The 24 scroll types receive the first 24 shuffled names, leaving six unused in that game. An inscription learned in one game therefore cannot safely identify the same scroll in another. A scroll's cursed name appears only after its type has been identified.

No. Inscription No. Inscription
1 scroll-GRISTOGRUE 16 scroll-Aratron Samael
2 scroll-Kho Reck Tighp 17 scroll-De Wormiis Mysterius
3 scroll-E Z 18 scroll-Necronomicon
4 scroll-Kevitz 19 scroll-Pnakotic Manuscript
5 scroll-Arcanum Prime 20 scroll-Codex of Xalimar
6 scroll-NYARLATHOTEP 21 scroll-The Mabinogion
7 scroll-Gilthoniel 22 scroll-Ginseng Shiatsu
8 scroll-Zarathustra 23 scroll-Tome of Tromax
9 scroll-Ancient Lore 24 scroll-Book of the Dead
10 scroll-Eyes Only 25 scroll-The Flame Tongue
11 scroll-Ambogar Empheltz 26 scroll-Karst Khogar
12 scroll-Isengard 27 scroll-The Yellow Sign
13 scroll-Deosil Widdershins 28 scroll-The Kevillist Manifesto
14 scroll-Magister Paracelsus 29 scroll-Goshtar Script
15 scroll-Qlipphotic Summons 30 scroll-Pendragon Encryption

Reading scrolls

Scrolls cannot be read while blind or afraid. Cancelling before choosing a scroll leaves it in the inventory. Once a scroll has been read, it is normally consumed even if a later target or text prompt is cancelled or rejected; exceptions and important targeting details are described on the individual page.

Blessed, uncursed, and cursed copies may have very different results. The BUC table on each individual page describes those outcomes from the reader's point of view.

Loss and destruction

Reading normally consumes one scroll. Cancelling before choosing a scroll is safe, but cancelling a later target or text prompt usually does not prevent consumption.

A scroll can also be lost in the following ways:

  • The Destroy an item command can shatter a selected scroll.
  • An acid trap can damage possessions unless the reader dodges the spray or has acid immunity. A normal fragility-1 scroll subjected to the general item-damage check shatters 14 times in 15.
  • Entering the Abyss removes all possessions, including scrolls.
  • A cursed scroll of acquirement can destroy a random possession. A scroll of blessing can disintegrate a sufficiently cursed target. Misusing the Orb of Earth can disintegrate all possessions.

A blessed scroll may resist the general item-damage check according to its item level, but this offers no protection to level-0 scrolls and is unreliable for low-level ones.

Strategy

Protecting scrolls

Acid immunity prevents an acid trap from damaging possessions, making it the most direct protection for carried scrolls. Avoid entering the Abyss with scrolls that must be retained. Blessing can improve the survival chance of higher-level scrolls, but it should not be treated as dependable protection for low-level copies.

Acquiring scrolls

Search ordinary floor treasure and monster drops, and check the pawn shop when it refreshes. A blessed scroll of acquirement is the reliable way to request a particular scroll; an uncursed acquirement only chooses the scroll category and then gives a random type. Blippers carry scrolls of teleportation, phantasticons carry scrolls of true sight, and necromancers can leave scrolls of spells.

Using scrolls

Identify both the scroll type and its BUC state before committing rare or dangerous copies. Keep escape effects such as teleportation available for emergencies, use temporary combat or vision effects shortly before they matter, and save acquirement or wishing until the desired result and any required input are known. Choose targets before reading: once a scroll reaches its effect, backing out of a later prompt normally still consumes it. Some scrolls ignore BUC while others reverse their benefit, so consult the individual effect table rather than assuming that blessed is always stronger or cursed is merely weaker.

References