Potion of accuracy

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The potion of accuracy is intended to grant temporary accuracy, but WinOmega 0.90.4 writes its duration to status slot 0 while combat reads the distinct `ACCURATE` slot 18. The advertised hit bonus therefore does not activate in this revision.

Generation and appearance

It is a common level-3 random potion with a shuffled container appearance. Random copies begin uncursed with a generated nonnegative plus.

Data and mechanics

It is object ID 81 and potion ID 15, with weight 20, fragility 5, base value 200 Au, and item level 3. The wrapper identifies both the individual potion and its type in every BUC state before calling the flawed effect.

Effects and interactions

BUC stateImplemented result
BlessedAdds 6 through 10 to unused status slot `ACCURACY` (index 0).
UncursedAdds 1 through 5 to unused status slot `ACCURACY` (index 0).
CursedClears status slot `ACCURACY` (index 0).

The melee calculator grants +20 hit only when `ACCURATE` (index 18) is positive. The knowledge display and intended decay path also inspect index 18, so the potion's index-0 value has no normal accuracy consumer and does not wear off through the intended status branch. Every BUC state nevertheless identifies the potion.

Strategy

Do not rely on this potion for a hit bonus in the locked 0.90.4 source revision, and do not bless it for a larger unusable counter. Its dependable gameplay result is identification plus consumption. This is a source-level defect, not an inference from the item name.

Trivial

No reliable creator statement about this implementation defect or a specific cultural source for the generic name was found.

See also

References