Potion of augmentation
| ! | |
| Object ID | 78 |
|---|---|
| Potion ID | 12 |
| Base value (Au) | 200 |
| Item level | 5 |
| Random generation | Potion pool |
| Weight | 20 |
| Fragility | 5 |
| Rarity | Common |
| Unidentified appearance | Random container |
| Cursed name | potion of debilitation |
The potion of augmentation raises current attributes above their recorded maxima. An uncursed copy affects one random attribute; a blessed copy affects all six; and a cursed copy lowers one.
Generation and appearance
It is a common level-5 random potion with a per-game shuffled container appearance. Random copies begin uncursed with a generated nonnegative plus.
Data and mechanics
It is object ID 78 and potion ID 12, with weight 20, fragility 5, base value 200 Au, and item level 5. Plus is not read by the effect, and only the sign of blessing matters.
Effects and interactions
| BUC state | Result |
|---|---|
| Blessed | Raises each of the six current attributes to at least one above its maximum. |
| Uncursed | Randomly chooses one current attribute and raises it to at least one above its maximum. |
| Cursed | Randomly chooses one current attribute and lowers it by one. |
The six candidates are strength, constitution, dexterity, agility, intelligence, and power. The code changes current values but does not increment the corresponding maximum fields. Noncursed use identifies the potion; cursed use does not. Melee statistics are recalculated afterward.
Strategy
Blessing changes this from a one-in-six random improvement into all six improvements and is therefore materially valuable. Because maximum fields do not rise, describe and plan around the current-stat boost rather than treating it as a maximum-stat increase. Avoid unknown copies when any current attribute is already dangerously low.
Trivial
No reliable creator statement tying this generic potion name to a particular cultural source was found.