Potion of neutralize poison
| ! | |
| Object ID | 70 |
|---|---|
| Potion ID | 4 |
| Base value (Au) | 20 |
| Item level | 2 |
| Random generation | Potion pool |
| Weight | 20 |
| Fragility | 5 |
| Rarity | Common |
| Unidentified appearance | Random container |
| Cursed name | potion of poison |
The potion of neutralize poison immediately clears the player's poison counter. A cursed copy is a potion of poison and adds poison unless poison immunity blocks it.
Generation and appearance
It is a common level-2 random potion with a shuffled container appearance. Random copies begin uncursed with a generated nonnegative plus.
Data and mechanics
It is object ID 70 and potion ID 4, with weight 20, fragility 5, base value 20 Au, and item level 2. Plus has no effect on either branch.
Effects and interactions
| BUC state | Result |
|---|---|
| Blessed | Clears all poison; same result as uncursed. |
| Uncursed | Clears all poison. |
| Cursed | Adds 5 through 24 poison units unless poison-immune. |
Noncursed use prints “You feel vital!”, identifies the potion, and sets `POISONED` to zero even when the player was not poisoned. Cursed use calls the general poison path, does not identify the potion, and poison immunity changes the outcome to a fading sickness message. Each remaining poison unit normally deals 3 poison damage on a per-move status check.
Strategy
Keep a noncursed copy for complete poison removal; blessing it gives no stronger cure. Do not test an unknown copy without poison immunity or enough HP to survive up to 24 poison ticks, since the cursed branch can represent 72 total damage before other cures.
Trivial
No reliable creator statement tying this generic potion name to a particular cultural source was found.