Potion

From Omega Wiki
Revision as of 17:19, 25 July 2026 by OmegaWiki seed importer (talk | contribs) (Import OmegaWiki seed content)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Potions are single-use drinkable items represented by a bright-green ! in Omega 0.90.4. Their effects range from detection and temporary movement powers to permanent attribute changes, while cursed copies often reverse the useful effect.

Every potion weighs 20, has fragility 5, and belongs to the common rarity class.

Potion types

Potion Base value (Au) Item level Cursed name
Draft:Potion of quenching thirst 0 0 Antinomy!
Draft:Potion of healing 40 2 Potion of disruption
Draft:Potion of object detection 10 1 Potion of object detection
Draft:Potion of monster detection 10 1 Potion of monster detection
Draft:Potion of neutralize poison 20 2 Potion of poison
Draft:Potion of alertness 100 0 Potion of sleep
Draft:Potion of speed 40 1 Potion of slowness
Draft:Potion of restoration 50 3 Potion of debilitation
Draft:Azoth 1,500 7 Mercury
Draft:Potion of regeneration 100 4 Potion of great disruption
Draft:Potion of invisibility 100 2 Potion of aggravation
Draft:Potion of breathing 30 2 Potion of choking
Draft:Potion of augmentation 200 5 Potion of debilitation
Draft:Potion of banishing fear 50 2 Potion of fear
Draft:Potion of chaos 100 3 Antinomy!
Draft:Potion of accuracy 200 3 Potion of fuzziness
Draft:Potion of levitation 50 1 Potion of levitation
Draft:Potion of curing 50 1 Potion of disease

The base value is the definition's value before identification, plus, and BUC adjustments. A positive plus raises value; a negative plus divides it. A blessed item is worth twice its otherwise adjusted value. The pawn shop does not stock items whose recognized value is zero, so quenching-thirst potions are excluded by that shop's stock loop.

Finding potions

Potions can appear among random dungeon-floor and monster treasure. The pawn shop can stock potions with positive recognized value, and a scroll of acquirement can produce a random potion or, when blessed, a chosen potion.

Random treasure first chooses the potion class with 10 outcomes out of 135, then chooses uniformly from the eighteen potion definitions. The candidate must pass the same source-level filter used by other objects: an item below the source level always qualifies, one at the same level qualifies about two-thirds of the time, one level above about one-third, and an item at least two levels above only on the one-percent exception. Rejected candidates restart the whole item-class roll.

Ordinary random potions copy an uncursed definition and receive a nonnegative plus from repeated coin flips. Azoth is the exception: it also begins uncursed, but its definition has `plus=-1`, and the potion constructor leaves that nonzero plus unchanged.

Several monsters begin with fixed potions: tse-tse flies and torpor beasts carry alertness; floating eyes carry levitation; transparent nasties carry invisibility; tasmanian devils carry speed; and denebian slime devils carry curing.

Unidentified appearances

At the start of a new game, twenty container descriptions are shuffled. The eighteen potions receive the first eighteen shuffled descriptions, while two artifact drinkables use the remaining two assignments. An appearance learned in one game therefore does not identify the same potion in another.

No. Appearance No. Appearance
1 vial of dewy liquid 11 keg of bubbly golden fluid
2 jug of tarry black substance 12 tube of minty paste
3 flask of cold smoking froth 13 pitcher of aromatic liquid
4 phial of glowing fluid 14 pot of rancid grease
5 bottle of sickening slime 15 thermos of hot black liquid
6 sac of greenish gel 16 magnum of deep red liquid
7 wineskin of odorous goo 17 vase full of ichor
8 canteen of sweet sap 18 container of white cream
9 urn of clear fluid 19 syringe of clear fluid
10 clotted grey ooze 20 can of volatile essence

Quaffing and identification

The quaff command accepts only potion objects. Cancelling the inventory selection consumes nothing. Once a potion is selected, the game prints “You drink it down....”, dispatches the effect, and consumes one potion even when the effect does nothing.

Effect-based identification is not uniform. Many noncursed potions identify their type, accuracy and levitation identify in every BUC state, and some effects such as chaos, curing, Azoth, and quenching thirst do not identify themselves at all. Consult the individual page rather than assuming that an obvious message updates object knowledge.

Effects and interactions

Potions do not have a separate throw, splash, dip, or mixing use path in this source revision. Their common direct use is quaffing. A potion can instead be destroyed by the general item-damage paths.

Fragility 5 means the general damage check proceeds when `random_range(30)` is 6 through 29, an intended 80% trigger rate. A positive plus absorbs a successful check by decreasing by one before the potion can shatter; sufficiently blessed or deeply cursed higher-level copies can also resist. Acid immunity prevents an acid trap from applying this possession-damage path.

Strategy

Identify both type and BUC before drinking when possible. Detection potions are safe when uncursed but lie about positions when cursed; several cursed restorative potions cause direct damage, poison, disease, fear, or stat loss. Keep noncursed breathing, speed, invisibility, and regeneration for situations where their duration matters, and avoid spending a blessing where the code gives no blessed improvement.

Treat Azoth separately from the ordinary pool: a naturally generated copy is uncursed but has negative plus, which sends it to the poison branch. It must have both positive plus and positive blessing to reach its beneficial branch. Potion of accuracy also has a version-specific state-index defect and should not be relied on for its advertised combat benefit.

Trivial

The container pool mixes conventional potion vessels with deliberately incongruous packaging such as a wineskin, thermos, tube, and syringe. No reliable creator statement explaining the individual choices was found.

References