Potion of monster detection

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The potion of monster detection temporarily plots every living monster on the current level. A cursed copy instead fills the display with unrelated random monster glyphs at random coordinates.

Generation and appearance

It is a common level-1 random potion with a per-game shuffled container appearance. Random copies begin uncursed with a generated nonnegative plus.

Data and mechanics

Each copy weighs 20, has fragility 5, a base value of 10 Au, and item level 1. Blessing and plus do not alter the noncursed result.

Effects and interactions

BUC stateResult
BlessedPlots every monster with positive HP at its real position.
UncursedPlots every monster with positive HP at its real position.
CursedFor each living monster, plots a random monster glyph at a random position.

The detection screen remains until the player presses a key, then returns to the normal view. A noncursed copy identifies itself; a cursed copy does not. A cursed copy attempts to show one false symbol for each living monster, but symbols can overlap, so even their visible count is unreliable.

Strategy

Use a verified noncursed copy to assess a dangerous or unfamiliar level before moving. Blessing has no added benefit. A cursed screen cannot safely guide routing because neither monster identity nor position is preserved.

Trivial

The name is a literal description of its map-revealing effect; no more specific cultural reference is known.

See also

References