Draft:Ambrosias' Potions et cie

From Omega Wiki
Revision as of 06:50, 10 September 2026 by OmegaAdmin (talk | contribs) (补齐披风与靴总览、十四种单品及别名,修正防护披风炼金并连接相关草稿)
Jump to navigation Jump to search
Omega 0.90.4

Ambrosias' Potions et cie. is the alchemist's shop in Rampart. It buys certain monster remains or, for a fee, transforms them into specific magic items. Despite the shop's name, there is no ordinary potion catalogue to buy from: the useful ingredient is the corpse or monster part you bring.[1]

Location City travel name Opening hours
Random shop site alchemist 07:00-20:59

City location

Ambrosias' Potions et cie has no fixed street address. The four city sectors below show all 64 shuffled building slots as x; only the actual assignment in your game identifies this business. Read its sign and use the article's travel and opening-hour details.

These are spoiler maps. Coordinates are (column, row), starting at zero. Letters and highlighted symbols are article keys for sites and initial placements, not a literal game screenshot or a promise that a creature remains there.

Northwest streets

00000000001111111111222222222233
01234567890123456789012345678901
00 ################################
01 #...............................
02 #.######.#######..########..##x.
03 #.######.######x..####x###..###.
04 #.x####x........................
05 #.######.######x..#x#..#x#..##x.
06 #.######.#######..###..###..###.
07 #.................###xx###......
08 #..#######..####..########...#x.
09 #.##2#6#5##.x###.###########.##.
10 #..#.....#..###x.#.........#....
11 #.####.####.####.#.###.###.#.##.
12 #..#3...4#.......#.##x.x##.#.#x.
13 #.####.####.##...............##.
14 #....#t#....##...#.##x.x##.#.#x.
15 #................#.###.###.#.##.
16 #.#########.####.#.........#....
17 #.#########.####.#####.#####....
18 #.#########.###x................
19 #.####H.....####.....#B#...G####
20 #.#########.........#####.......
21 #.#########.######..#####.......
22 #.#########.######...###...G####
23 #...............................
24 #"""""""""""""""""""""""""""....
25 #"""""""""""""""""""""""""""....
26 #"".......................""....
27 #"".."""".##########."""".""....
28 #"".."=~1.#==#==#==#.1~=".""....
29 #"".."""".#==#~~#==#."""".""....
30 #"".......#111~~111#......""....
31 #""..""""."..~~~~.."."""".""....

Northeast streets

33333333444444444455555555556666
23456789012345678901234567890123
00 ################################
01 ...............................#
02 ...x##.#########..###.###.###..#
03 "".###.#########..#######.##x..#
04 "".....#########..#######.###..#
05 "".###.####........####s.......#
06 "".x##.###C.......#######.###..#
07 "".....###C.......#######.###..#
08 "".x##.####.......###.###.#x#..#
09 "".###.#########...............#
10 "".x##.#########...............#
11 "".....#########..##....##...#.#
12 "".##.............###MM###..##.#
13 "".##..######..##..######..#x#.#
14 "".x#..#####x..###..####..####.#
15 "".##..######........##..#####.#
16 ...##..######.######....####x..#
17 ##.....######.#####x#..#x###.###
18 ##...........................#G#
19 ##############################G#
20 ...............................X
21 ...............................X
22 ##############################G#
23 .............................#G#
24 ...###########.###.#############
25 ...#####x#####.###.#####x#####.#
26 ...............................#
27 ...######..#######.##x.##x.##x.#
28 ...x#####..##x#x##.###.###.###.#
29 ...######......................#
30 ...######..#####...##...##.###.#
31 ...........#####x#.##...##.....#

Southwest streets

00000000001111111111222222222233
01234567890123456789012345678901
32 #""..""""."""1..1"""."""".""....
33 #"".......................g.....
34 #"".#.""""""""""""""""""""""....
35 #"#y#"m"""""""""""""""""""""....
36 #"#-#"."...".....".".."...""....
37 #"#.#"..."."."-".".?".""".""....
38 #"#u#"""""."."?"."."."..".""....
39 #"#.#".......""".""".""...""....
40 #"#.#"-"""""."....."".""".""....
41 #"#-#"?".....".""""""?..".""....
42 #"#.#"""."."""."""""""".".""....
43 #"#.#"..."..?".""O?.....".""....
44 #"#u#"-"""""""."""""""""".""....
45 #"#.#"?..?""."."""""".".".""....
46 #"#.#""""">?"-......."."?.""....
47 #"#.#"""""""""""""""""""""""....
48 #"#u#######################"....
49 #"#.....-.....u-1-$U$U$U$U#"....
50 #"#########################"....
51 #"""""""""""""""""""""""""""....
52 #.####~~~~~~~~~~~~~~~~~~####....
53 #.####:#####################....
54 #.###:###:#^################....
55 #.##:###:#^#v#!!!!!!########....
56 #..#:##:####D#!!!!!!####c.......
57 #..#^#!#####V!!!!!!!####c.......
58 #.###:######!!!!!!!!########....
59 #.##########################....
60 #.##########################....
61 #.####..................####....
62 #...............................
63 ################################

Southeast streets

33333333444444444455555555556666
23456789012345678901234567890123
32 ...#######......##.####.##x###.#
33 ...x######.#x##....####.####x#.#
34 ...#######.####.##.##x#.....##.#
35 ...x######.x###.##..........##.#
36 ...#######.####....######...##.#
37 ...................######.####.#
38 ...###......###.##........##x#.#
39 ...x##.####.###.##.#x##x#...##.#
40 ...###.x###........######...##.#
41 .......####.#x##x#.######.#.##.#
42 ...###......######........#....#
43 ...x##.####.....##.##.###.#.##.#
44 ...###.####.###.#x.#x.###...##.#
45 ...x##......###.......##x##.##.#
46 ...###..####x##.##.##.#####.##.#
47 ........####...................#
48 ...###.......##..###.#######.#.#
49 ...###..####.##..###.####x##.#.#
50 ...##x##h###.##..#h#.###..##.#.#
51 ...............................#
52 ...##*##*##*##.....######......#
53 ...##*##*#*###...###....###....#
54 ...##T#T#T#T##..###..##..###...#
55 ...##|#|#|#|##..##..####..##...#
56 ...##R#R#R#R##..##..####..##...#
57 ...##.......##..###..##..###...#
58 ...####GJG####..####....####...#
59 .................####..####....#
60 ...####GPG####.....##AA##......#
61 ...#####:#####.................#
62 ...####GjG####.................#
63 ################################

Map key

Key Meaning
! Concealed alarm and treasure
" Hedge
# Wall
$ Treasure pile
* Weak wall
- Closed door
. Floor or open ground
1 Statue
2 Odin altar
3 Set altar
4 Athena altar
5 Hecate altar
6 Destiny altar
: Concealed passage
: Concealed passage
= Enchanted pool
> Sewer stairs
? Random maze encounter
A Coliseum
B Bank and ATM
C Collegium Magii
D Time-lock barrier, initially a wall
G Guard post
H Orphanage and Hospice
J Gaol
M Legion of Destiny
O Oracle
P Order of Paladins
R Portcullis release
T Portcullis trigger
U Greater undead
V Inner vault and treasure
X City gates
^ Concealed trap
c Castle audience
g Botanical Gardens
h Fixed ordinary house
j Justiciar's office
m Hedge maze entrance
s Circle of Sorcerors
t Pantheon
u Lesser undead
v Vault approach
x Shuffled shop or residence candidate
y City Cemetery
| Portcullis, initially raised
~ Ordinary water

The x markers are candidates, not 64 copies of this shop. Two h sites are always ordinary houses and are not shop candidates. Maze layout 1 supplies context in the southwest; other layouts do not change the building slots. See the full city map for a continuous view.

[2]

Selling and transforming remains

Read the shop sign to discover its city-travel destination. Choose a to offer monster components for sale, or b to pay for transformation, then select the remains. Both services accept the same species: a part Ambrosias refuses to buy also has no transformation here.

A sale pays one third of the remains' base value, rounded down, and consumes one item. Transformation costs twice that base value, with a minimum of 10 Au. It replaces the selected remains with the product in the table below. The transformation menu concerns the remains, not the player's body or attributes.

Ordinary products are blessed, and equipment whose base enchantment is zero receives an enchantment equal to the source species' monster level. Wands, rods, staves and other charged sticks receive 20 charges. Products with an existing enchantment keep it: the vorpal sword is +5 and firestar is +7. Demonblade is the exception to the blessing rule: it keeps its severe curse. Transformation does not include a full identification service.

The cloak of protection has a state-dependent base enchantment: making any ordinary cloak changes that base from +0 to +2. Earth-elemental alchemy therefore yields +6 before any such cloak construction, or +2 afterward; it does not guarantee +6.[3]

Bring a single ingredient per selected stack when preserving duplicates matters: transformation replaces the selected stack with one product, rather than transforming each member separately. An ordinary monster's death does not guarantee that it leaves remains, so obtaining the ingredient can take more than one kill.[1]

Transformations

Prices are in Au. All products below are blessed except Demonblade; enchantments are shown for equipment. The four different elemental essences have different products.[1][4]

Remains Product Transformation cost Sale payment
Dead tse-tse fly Potion of alertness 10 1
Fnord's antennae Scroll of summoning 100 16
Blipper organ Scroll of teleportation 50 8
Phantasticon's eyes Scroll of true sight 20 3
Dead floating eye Potion of levitation 40 6
Dead transparent nasty Potion of invisibility 60 10
Murk cloud particles Scroll of light 20 3
Salamander scales +3 ring of fire resistance 100 16
Catoblepas' eyes +3 ring of gaze immunity 100 16
Lesser frost demon's heart Snowball stick 100 16
Manticore spikes Staff of missiles 40 6
Dead tasmanian devil Potion of speed 20 3
Denebian slime Potion of curing 40 6
A valium gland (torpor beast) Potion of alertness 100 16
Dragon steak (dragonette) +5 ring of fire resistance 100 16
Tesla monster whip Wand of ball lightning 400 66
Wyvern's sting +5 ring of poison resistance 300 50
Frost demon's heart Rod of summoning 400 66
Spectre's veil +5 cloak of negimmunity 400 66
Shadowstuff (shadow spirit) Scroll of light 20 3
Essence of fire elemental Wand of fireballs 400 66
Essence of air elemental +6 cloak of invisibility 400 66
Essence of water elemental Staff of healing 400 66
Essence of earth elemental +2 or +6 cloak of protection, as explained above 400 66
Behemoth's gonads +7 ring of strength 100 16
Unicorn's horn +7 ring of poison resistance 1,000 333
Dragon scales +8 dragonscale armor 2,000 333
Jabberwock's head +5 vorpal sword 2,000 333
Frost demon lord's sigil Cursed +8 Demonblade 1,000 166
Shadow matrix (shadow slayer) +8 ring of truesight 150 25
Dead slayer (invisible slayer) +9 cloak of invisibility 400 66
King wyvern's sting +9 ring of poison resistance 100 16
Deathstar's eye +7 Firestar 1,000 166
Vampire dust (vampire lord) +9 cloak of negimmunity 400 66
The Heart of the Eater of Magic Staff of dispelling 500 83
The Dragon Lord's Hide +10 dragonscale armor 4,000 666

Strategy

The three weapon recipes above preserve their fixed enchantments: vorpal sword +5, Demonblade +8 and Firestar +7. Demonblade also preserves its -8 curse, while the other two receive blessing +1. Those individual weapon pages explain the attack effects and risks before equipping the product.[5]

Check a useful ingredient's transformation before selling it for a small sum. Manticore spikes, for example, sell here for only 6 Au but become a 20-charge staff of missiles for 40 Au. Salamander scales provide a predictable fire-resistance ring, while later remains can supply highly enchanted armor, rings and cloaks.

The shop connects naturally to Arena progression: salamanders, manticores, spectres and jabberwocks appear in its fixed opponent sequence. The named arena challengers leave remains on a normal kill, providing potential extra rewards beyond the prize money; collect them before leaving. Ordinary unnamed versions only have a chance to leave a corpse. This does not make the fights themselves safe.

Do not transform quest evidence you still need. The Heart of the Eater of Magic is required for the Collegium Magii's Archmage promotion; turning it into a staff or selling it consumes the heart.

For cash alone, compare Knight's Pawn Shop, whose ordinary offer for fully known remains is half their value, or the Thieves' Guild's member fencing service at two thirds, rather than the alchemist's one third. Ambrosias' distinctive benefit is the predictable transformation, not the highest price for an unprocessed trophy.

Trivia

Ambrosias performs the transformation with a tap of the Philosopher's Stone. The name comes from the legendary alchemical substance associated with turning base metals into gold or silver; Omega applies it to the decidedly less elegant business of converting monster parts into adventuring equipment. Science History Institute: the philosophers' stone[6][1]

References