Draft:Pencil-necked geek
| g Pencil-necked geek | |
|---|---|
| Form | Ordinary creature |
| Attacks | 1 attack: 0–4 physical before absorption; no defensive actions |
| Base level | 1 |
| HP | 1 |
| Hit | 5 |
| Defense | 5 |
| Action interval | 8 ticks; lower is faster |
| Kill experience | 1, when death is in sight |
| Generation | Random pools; first unregistered arena match |
| Carried items | None at ordinary generation |
| Immunities | None innate |
| Remains | Dead pencil-necked geek; 50% on normal death |
| Remains use | Little nourishment; no alchemy |
Traits
| |
| Reference | minit.h in Omega 0.90.4, line 43[1] |
A pencil-necked geek is a weak, retreating monster, displayed as a white g. It is the first opponent in a new character's unregistered Coliseum sequence. Its ordinary form has just one HP, but its arena form can survive substantially more damage.[2]
Generation
Pencil-necked geeks belong to the ordinary random-monster pools, including those used by Rampart's hedge maze. An ordinary geek has no starting equipment or random treasure. The arena opponent instead receives a personal name and carries the disposable garage-door opener needed to open the arena's portcullises. Registering as a gladiator resets the next match to the goblin, skipping the geek and the other two opening opponents.[3]
| Form | HP | Hit / defense | Raw damage per attack |
|---|---|---|---|
| Ordinary | 1 | 5 / 5 | 0–4 |
| Arena | 11 | 10 / 5 | 0–6 |
Both forms have one attack, level 1, a base action interval of eight ticks and a kill reward of one XP when death is in sight. The arena's money prize is separate from kill XP; see Coliseum prizes.[2][1][4]
Behavior and remains
A geek attempts to move away when its movement is triggered. This does not make it peaceful: a hostile geek next to you can still attack. Its attack has no poison, spell or other special effect, and its tactical sequence has no defensive action. Talking provides only a dismissive response, and surrender is ignored.[5]
The ordinary corpse has a 50% chance to appear on normal death. A named arena geek always leaves a corpse on normal death, in addition to dropping the opener. Eating either form's corpse supplies only a little nourishment: one point of food reserve, the amount consumed by a normal hourly hunger check, compared with six from hyena ribs. It has no alchemical transformation.[6]
Strategy
The ordinary geek's one HP makes it easy to kill once an attack connects, but do not extend that assumption to the 11-HP arena opponent. A character who can withstand the ordinary form's single blow may still take several hits during a match. Armor reduces physical damage; a successful hit against a non-immune character still inflicts at least one HP.[7]
Its retreating movement offers room to disengage in ordinary encounters, whereas pursuing it until adjacent allows it to fight. In the arena, retreating behavior does not replace the requirement to kill the opponent and collect the opener. With only one XP available from either form, the match's attraction is the cash prize, not rapid experience gain. Review the next opponent separately: the hornet has equally low HP but a much shorter action interval and two attacks.
References
- ↑ 1.0 1.1 mmelee.c in Omega 0.90.4, lines 8–51; time.c in Omega 0.90.4, lines 47–74; lev.c in Omega 0.90.4, lines 373–394; mon.c in Omega 0.90.4, lines 134–203. Ordinary combat, timing, possessions and remains.
- ↑ 2.0 2.1 minit.h in Omega 0.90.4, line 43; guild1.c in Omega 0.90.4, lines 349–368; env.c in Omega 0.90.4, lines 63–76.
- ↑ lev.c in Omega 0.90.4, lines 280–331; lev.c in Omega 0.90.4, lines 373–394; city.c in Omega 0.90.4, lines 559–580; guild1.c in Omega 0.90.4, lines 320–368; guild1.c in Omega 0.90.4, lines 436–450; env.c in Omega 0.90.4, lines 63–76.
- ↑ guild1.c in Omega 0.90.4, lines 523–530.
- ↑ mon.c in Omega 0.90.4, lines 12–68; mmove.c in Omega 0.90.4, lines 91–121; mmelee.c in Omega 0.90.4, lines 77–81; mtalk.c in Omega 0.90.4, lines 116–133; aux1.c in Omega 0.90.4, lines 812–824.
- ↑ mon.c in Omega 0.90.4, lines 134–203; item.c in Omega 0.90.4, lines 63–139; itemf1.c in Omega 0.90.4, lines 718–733; aux3.c in Omega 0.90.4, lines 26–34; minit.h in Omega 0.90.4, line 43.
- ↑ aux1.c in Omega 0.90.4, lines 498–513.