Draft:Tove
| t Tove | |
|---|---|
| Form | Ordinary creature |
| Attacks | 1 low attack: 0–9 physical before absorption; 1 defensive action |
| Special abilities | None beyond its ordinary attack |
| Base level | 2 |
| HP | 30 |
| Hit | 10 |
| Defense | 10 |
| Action interval | 4 ticks; lower is faster |
| Kill experience | 25, when death is in sight |
| Generation | Random pools and encounter details |
| Carried items | None at ordinary generation |
| Immunities | None innate |
| Remains | Dead tove; 50% on normal death |
| Remains use | Little food; no alchemy |
Traits
| |
| Reference | minit.h in Omega 0.90.4, line 77[1] |
A tove is a normally peaceful creature, displayed as a green t. It is a modest source of food if killed, but is not initially hungry and cannot be won over with ordinary feeding.[2]
Generation
Toves belong to ordinary random-monster pools and have no ordinary starting possessions. None of the countryside terrain tables names them specifically.[3]
Arena opponent
A named tove is the sixth opponent in the initial arena sequence; joining the guild can skip the first three encounters. The arena tove is awake and hostile and carries the exit-opening item. Its normal death leaves a corpse reliably, rather than using the ordinary 50% chance.[4]
| Form | HP | Hit | Raw physical damage per attack |
|---|---|---|---|
| Ordinary | 30 | 10 | 0–9 |
| Arena | 50 | 20 | 0–14 |
Its one low attack, one defense and base action interval remain unchanged.[5]
Behavior
A hostile tove makes one low attack with raw physical damage of 0–9 and has one defensive action. Its movement uses the flutter routine, but it lacks flight and swimming flags: the movement pattern does not grant those terrain abilities. It has no innate immunity.[6]
Talking only produces a remark that it is too slithy to talk. This is not a trading, feeding or quest interaction.[7]
Remains
Normal death has a 50% chance of leaving a dead tove. Eating it adds only one food point, rather than the six provided by ordinary edible animal meat. There is no alchemical transformation.[8]
Strategy
Leaving a peaceful tove alone is usually more economical than spending health and actions for a possible one-point meal. If it becomes hostile, it has neither an unusual attack rider nor an innate immunity to complicate an ordinary fight, but its 30 HP is appreciably more than that of very small animals. Do not count on feeding to stop the fight.
The arena version is always hostile and has more HP, accuracy and damage. Reassess your health and equipment before accepting the match; the harmless conversation and peaceful outdoor attitude do not carry into the contest.
Origin
Toves appear in Lewis Carroll's poem Jabberwocky, within Through the Looking-Glass. The game's slithy dialogue connects its creature with the poem's opening. Borogroves and Jub-jub birds are other Omega creatures associated with the same poem.[9]
References
- ↑ lev.c in Omega 0.90.4, lines 373–394; mon.c in Omega 0.90.4, lines 134–203; mmelee.c in Omega 0.90.4, lines 8–145; mmelee.c in Omega 0.90.4, lines 227–311; time.c in Omega 0.90.4, lines 47–74; item.c in Omega 0.90.4, lines 63–139. Ordinary construction, combat, timing and remains.
- ↑ minit.h in Omega 0.90.4, line 77; itemf1.c in Omega 0.90.4, lines 720–733; inv.c in Omega 0.90.4, lines 430–467.
- ↑ lev.c in Omega 0.90.4, lines 11–70; lev.c in Omega 0.90.4, lines 280–395.
- ↑ guild1.c in Omega 0.90.4, lines 330–381; guild1.c in Omega 0.90.4, lines 436–450; env.c in Omega 0.90.4, lines 63–76; mon.c in Omega 0.90.4, lines 134–203.
- ↑ minit.h in Omega 0.90.4, line 77; env.c in Omega 0.90.4, lines 63–76.
- ↑ minit.h in Omega 0.90.4, line 77; mmelee.c in Omega 0.90.4, lines 227–311; mmove.c in Omega 0.90.4, lines 151–177; util.c in Omega 0.90.4, lines 93–151.
- ↑ mtalk.c in Omega 0.90.4, lines 378–382.
- ↑ mon.c in Omega 0.90.4, lines 134–203; item.c in Omega 0.90.4, lines 63–139; itemf1.c in Omega 0.90.4, lines 720–733; minit.h in Omega 0.90.4, line 77.
- ↑ Lewis Carroll, Through the Looking-Glass, chapter I; mtalk.c in Omega 0.90.4, lines 378–382.