Draft:Catoblepas

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Omega 0.90.4
C Catoblepas
FormOrdinary creature
Attacks1 physical attack, raw 0–19; 1 defense
Special abilitiesBlinding gaze; valuable gifts take priority over food
Base level3
HP100
Hit10
Defense10
Action interval8 ticks; lower is faster
Kill experience50, when death is in sight
GenerationOrdinary and special encounters
Carried itemsNone at ordinary generation
ImmunitiesNone innate
RemainsCatoblepas' eyes; 50% on normal death
Remains useEating lowers food; gaze-immunity ring alchemy
Traits
  • Hostile, greedy and hungry
Referenceminit.h in Omega 0.90.4, line 99[1]

A catoblepas is a slow, tough creature with a blinding gaze. Its eyes are harmful food but can be converted into protection against gaze attacks.[2]

Generation

Catoblepas belong to ordinary random-monster pools and the dedicated sewer encounter selection. Ordinary construction gives them no possessions.[3]

Gaze and behavior

The gaze requires line of sight, a distance below five and a player who is not already blind. The usual ranged-action rules restrict ordinary opportunities to distances three and four. Without gaze immunity, it sets blindness to one through four counts; these normally expire at ten-minute game-time status checks. Repeated gazes do not extend existing blindness through this routine.[4]

In melee it makes one physical middle attack for a raw 0–19 damage and has one middle defense. It has no innate immunities. It is greedy as well as hungry, so the valuable-gift response takes priority: a single gift worth at least 300 Au pacifies it, while an ordinary inexpensive ration does not reach a separate hungry response.[5]

Eyes

Normal death has a 50% chance to leave catoblepas' eyes. Eating them causes vomiting and reduces food to at most four; it does not grant gaze resistance. Ambrosias instead charges 100 Au to convert the selected stack into one blessed +3 ring of gaze immunity, or buys the material for 16 Au. The worn ring supplies gaze immunity without a stronger effect from its +3.[6]

Strategy

Break line of sight or avoid lingering at gaze range. Entering melee stops the ordinary ranged gaze opportunity but exposes you to physical attacks; doing so does not cure blindness already inflicted. Its long action interval and lack of innate immunity leave room for disabling or ranged attacks, provided you account for its 100 HP.

Save the eyes for alchemy when gaze protection is useful. Eating them is especially undesirable while short of food, because the result can discard existing nutrition rather than supply any.

References