Draft:Swarm

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Omega 0.90.4
s Swarm
FormOrdinary creature
Attacks1 physical attack, raw 0–9; no defense
Special abilitiesCan multiply near the player
Base level4
HP40
Hit15
Defense0
Action interval10 ticks; lower is faster
Kill experience50, when death is in sight
GenerationOrdinary encounters and expansion
Carried itemsNone at ordinary generation
ImmunitiesPhysical damage, fear, sleep
RemainsDead swarm members; 50% on normal death
Remains useInedible; no alchemy
Traits
  • Hostile
  • Flies
Referenceminit.h in Omega 0.90.4, line 155[1]

A swarm is a flying enemy that can multiply near you and is immune to ordinary physical damage. It has no elemental immunity, making the damage type more important than the apparent strength of a weapon.[2]

Generation and expansion

Swarms belong to ordinary random-monster pools and carry no ordinary possessions. When its nearby special action runs, a swarm has a 20% chance to attempt to create another hostile swarm on an unoccupied floor square adjacent to the player. The parent need not be hostile and the ability does not independently require line of sight; the general awake, proximity and special-action checks still apply.[3]

This 20% is conditional on reaching the special action, not a 20% chance per player command. A newly created swarm has the same ability and can later multiply in turn.[4]

Combat and remains

The swarm makes one physical middle attack for a raw 0–9 damage and has no defensive action. It is immune to normal damage, fear and sleep, but not fire, cold or electricity. Flight lets it cross water. It is not hungry, so food does not pacify it.[5]

Normal death has a 50% chance to leave dead swarm members. They are inedible and have no alchemical transformation.[6]

Strategy

Use an applicable elemental attack or leave the encounter before repeated expansion fills nearby floor squares. Ordinary melee, physical missiles and the staff of disruption all encounter its normal-damage immunity. Despite the staff's magical name, its disruption damage to a monster is physical.[7]

Sleep and fear also fail against the swarm. Its individual damage is modest, but continuing an ineffective physical fight allows additional swarms to appear. Open water does not provide separation from a flying enemy.

References