Draft:Phantom

From Omega Wiki
Revision as of 09:24, 11 September 2026 by OmegaAdmin (talk | contribs) (连续整理怪物独立草稿:来源、能力、遗骸与策略,并同步符号索引)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
Omega 0.90.4
p Phantom
FormOrdinary creature
Attacks1 attack: physical minimum damage and life drain of strength 2; no defense
Special abilitiesLife drain; surprise
Base level2
HP1
Hit20
Defense0
Action interval10 ticks; lower is faster
Kill experience90, when death is in sight
GenerationOrdinary and special encounters
Carried itemsNone at ordinary generation
ImmunitiesPhysical damage, poison, fear, sleep
RemainsHardly anything at all; 50% on normal death
Remains useInedible; no alchemy
Traits
  • Hostile and invisible
  • Flies; intangible
Referenceminit.h in Omega 0.90.4, line 105[1]

A phantom is a fragile but physically immune, invisible spirit. Its touch can drain life despite a zero base damage parameter, and its intangibility lets it pass through walls.[2]

Generation

Phantoms belong to ordinary random-monster pools and carry no ordinary possessions. An enemy angel can also summon three phantoms as its one-time heavenly host; each needs a free floor square adjacent to the player. They are made hostile.[3]

Touch and invisibility

The phantom makes one melee attack and has no defensive action. Its raw physical roll is zero, but ordinary physical damage has a minimum of one HP after absorption unless immunity or displacement prevents it. A successful hit also attempts life drain of strength two. Without negative-energy immunity, that drain has equal chances to remove two character levels or reduce both strength and constitution by two; either attribute falling below three is fatal. Preventing the direct damage does not itself cancel the drain.[4]

The initially invisible phantom can surprise the player after combat has been attempted. Without true sight it reveals itself; without alertness that surprise also costs the next action. True sight prevents the surprise branch but does not remove its invisible status.[5]

It is immune to physical damage, poison, fear and sleep, but not the three elements. Flight and intangibility permit crossing water and walls. It has no ordinary ranged attack, feeding or valuable-gift response.[6]

Remains and strategy

Normal death has a 50% chance to leave hardly anything at all. The remains are inedible and have no alchemical transformation.[7]

Use an attack that can actually hurt a physically immune creature: one point of applicable damage is enough for its ordinary 1 HP. Ordinary weapons, fear and sleep are ineffective. Walls do not contain it, and ignoring its low damage parameter can expose you to consequential life drain. Negative-energy protection and true sight address different parts of the encounter.

References