Draft:Rodent of unusual size
| r Rodent of unusual size | |
|---|---|
| Form | Ordinary creature |
| Attacks | 3 physical attacks, raw 0–49 each; 70% disease chance per hit; no defense |
| Special abilities | Disease; surprise; accepts safe food |
| Base level | 7 |
| HP | 150 |
| Hit | 30 |
| Defense | 20 |
| Action interval | 3 ticks; lower is faster |
| Kill experience | 400, when death is in sight |
| Generation | Ordinary and special encounters |
| Carried items | None at ordinary generation |
| Immunities | Fear |
| Remains | Dead R.O.U.S.; 50% on ordinary normal death |
| Remains use | Reduces food to at most 4; no alchemy |
Traits
| |
| Reference | minit.h in Omega 0.90.4, line 223[1] |
A rodent of unusual size is an initially invisible, disease-bearing predator found in random encounters and the Rampart Sewers. Its remains are called a dead R.O.U.S.[2]
Generation
The rodent belongs to ordinary random pools and the sewers' special monster table. It begins hostile, hungry and invisible, with no possessions. It can swim.[3]
Disease and surprise
It has three physical attacks at random heights, each dealing a raw 0–49 damage. Each successful hit has a 70% chance to attempt infection, adding 1–14 disease counts unless the player has infection immunity. These counts expire at ten-minute status checks. Preventing the direct damage with armor or displacement does not itself cancel the infection check.[4]
Once it has attempted an attack, its nearby special action can surprise a player lacking true sight and alertness, skipping a player action and revealing the rodent. Alertness prevents the skipped action and reveals it; true sight prevents that surprise branch. The rodent's only innate immunity is fear: it is not immune to poison, sleep or physical damage.[5]
Food and remains
Safe food satisfies its hunger and removes hostility. Poisonous food instead deals 100 poison damage, consumes the feeding opportunity and worsens alignment; it does not pacify the survivor.[6]
Its normal death has a 50% chance to leave a corpse. Eating that corpse reduces food to no more than 4; it is not nourishing food and does not apply the living creature's disease attack. There is no alchemical transformation.[7]
Strategy
True sight or alertness helps with the initial surprise, while infection immunity addresses the repeated disease threat. Poison immunity is a different defense and does not substitute for it. Safe feeding can avoid the fast three-attack exchange; relying only on armor leaves the infection rider in play.
References
- ↑ lev.c in Omega 0.90.4, lines 373–394; mon.c in Omega 0.90.4, lines 134–203; mmelee.c in Omega 0.90.4, lines 8–148; mmelee.c in Omega 0.90.4, lines 227–311; aux2.c in Omega 0.90.4, lines 689–727; time.c in Omega 0.90.4, lines 47–74; item.c in Omega 0.90.4, lines 63–139. Ordinary construction, combat, timing and remains.
- ↑ minit.h in Omega 0.90.4, line 223; lev.c in Omega 0.90.4, lines 105–121.
- ↑ lev.c in Omega 0.90.4, lines 105–121; lev.c in Omega 0.90.4, lines 280–394; minit.h in Omega 0.90.4, line 223.
- ↑ mmelee.c in Omega 0.90.4, lines 8–20; mmelee.c in Omega 0.90.4, lines 130–147; effect3.c in Omega 0.90.4, lines 770–811; aux2.c in Omega 0.90.4, lines 689–727.
- ↑ mspec.c in Omega 0.90.4, lines 220–252; minit.h in Omega 0.90.4, line 223.
- ↑ inv.c in Omega 0.90.4, lines 410–467.
- ↑ mon.c in Omega 0.90.4, lines 193–201; item.c in Omega 0.90.4, lines 63–139; itemf1.c in Omega 0.90.4, lines 738–747; site1.c in Omega 0.90.4, lines 845–869.