Draft:Zombie overlord

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Omega 0.90.4
Z Zombie overlord
FormOrdinary creature
Attacks1 physical lunge, raw 0–19, plus life drain of strength 7; 3 defenses
Special abilitiesLife drain; raises corpses as their original species
Base level7
HP100
Hit10
Defense30
Action interval3 ticks; lower is faster
Kill experience460, when death is in sight
GenerationOrdinary and special encounters
Carried itemsNo fixed item; 0–1 random possession
ImmunitiesFear
RemainsExtremely dead zombie overlord; 50% on ordinary normal death
Remains useInedible; no alchemy
Traits
  • Hostile
  • retreats
  • not intangible
Referenceminit.h in Omega 0.90.4, line 241[1]

A zombie overlord is an undead monster that drains life and raises creatures from nearby corpses. Its resurrection ability can consume valuable remains and produce enemies beside the player.[2]

Generation

Zombie overlords occur in ordinary random pools and the Volcano's special monster table. They begin hostile, with zero or one random possession and no fixed item.[3]

Description

An overlord has one physical lunge, dealing a raw 0–19 damage, and three defenses. Each successful attack also attempts life drain of strength 7. Negative-energy immunity blocks the life drain; otherwise it either reduces strength and constitution by seven each or drains seven experience levels. Armor preventing the direct blow does not cancel that rider.[4]

It retreats while hostile, but can still attack when adjacent. Fear is its only innate immunity, and it is neither intangible nor immune to ordinary physical damage.[5]

Raising the dead

Its nearby special action examines the top ground item on each square within two squares of itself. Each such corpse is consumed in an attempt to summon a hostile creature of the original corpse's kind beside the player. These are not all converted into ordinary zombies. The attempt needs an empty adjacent floor square near the player; failure still consumes the selected corpse item.[6]

The raising effect does not itself require hostility or line of sight. Picking up valuable corpses removes them from its ground search. Normal death has a 50% chance to leave the overlord's own inedible corpse, which has no alchemical use.[7]

Strategy

Collect important remains before allowing the overlord to act nearby. Keeping distance from the overlord does not ensure that its summoned replacements appear far away: their placement is beside the player. Negative-energy protection addresses its melee drain, while its lack of physical or elemental immunities leaves several direct ways to kill it.

References