Draft:Zombie overlord
| Z Zombie overlord | |
|---|---|
| Form | Ordinary creature |
| Attacks | 1 physical lunge, raw 0–19, plus life drain of strength 7; 3 defenses |
| Special abilities | Life drain; raises corpses as their original species |
| Base level | 7 |
| HP | 100 |
| Hit | 10 |
| Defense | 30 |
| Action interval | 3 ticks; lower is faster |
| Kill experience | 460, when death is in sight |
| Generation | Ordinary and special encounters |
| Carried items | No fixed item; 0–1 random possession |
| Immunities | Fear |
| Remains | Extremely dead zombie overlord; 50% on ordinary normal death |
| Remains use | Inedible; no alchemy |
Traits
| |
| Reference | minit.h in Omega 0.90.4, line 241[1] |
A zombie overlord is an undead monster that drains life and raises creatures from nearby corpses. Its resurrection ability can consume valuable remains and produce enemies beside the player.[2]
Generation
Zombie overlords occur in ordinary random pools and the Volcano's special monster table. They begin hostile, with zero or one random possession and no fixed item.[3]
Description
An overlord has one physical lunge, dealing a raw 0–19 damage, and three defenses. Each successful attack also attempts life drain of strength 7. Negative-energy immunity blocks the life drain; otherwise it either reduces strength and constitution by seven each or drains seven experience levels. Armor preventing the direct blow does not cancel that rider.[4]
It retreats while hostile, but can still attack when adjacent. Fear is its only innate immunity, and it is neither intangible nor immune to ordinary physical damage.[5]
Raising the dead
Its nearby special action examines the top ground item on each square within two squares of itself. Each such corpse is consumed in an attempt to summon a hostile creature of the original corpse's kind beside the player. These are not all converted into ordinary zombies. The attempt needs an empty adjacent floor square near the player; failure still consumes the selected corpse item.[6]
The raising effect does not itself require hostility or line of sight. Picking up valuable corpses removes them from its ground search. Normal death has a 50% chance to leave the overlord's own inedible corpse, which has no alchemical use.[7]
Strategy
Collect important remains before allowing the overlord to act nearby. Keeping distance from the overlord does not ensure that its summoned replacements appear far away: their placement is beside the player. Negative-energy protection addresses its melee drain, while its lack of physical or elemental immunities leaves several direct ways to kill it.
References
- ↑ lev.c in Omega 0.90.4, lines 373–394; mon.c in Omega 0.90.4, lines 134–203; mmelee.c in Omega 0.90.4, lines 8–148; mmelee.c in Omega 0.90.4, lines 227–311; aux2.c in Omega 0.90.4, lines 689–727; time.c in Omega 0.90.4, lines 47–74; item.c in Omega 0.90.4, lines 63–139. Ordinary construction, combat, timing and remains.
- ↑ minit.h in Omega 0.90.4, line 241; mspec.c in Omega 0.90.4, lines 538–556.
- ↑ lev.c in Omega 0.90.4, lines 166–195; lev.c in Omega 0.90.4, lines 280–394.
- ↑ mmelee.c in Omega 0.90.4, lines 8–20; mmelee.c in Omega 0.90.4, lines 124–129; effect3.c in Omega 0.90.4, lines 1167–1191.
- ↑ minit.h in Omega 0.90.4, line 241; mon.c in Omega 0.90.4, lines 348–389.
- ↑ mspec.c in Omega 0.90.4, lines 538–556; effect3.c in Omega 0.90.4, lines 7–43.
- ↑ mon.c in Omega 0.90.4, lines 12–76; mspec.c in Omega 0.90.4, lines 538–556; mon.c in Omega 0.90.4, lines 193–201; item.c in Omega 0.90.4, lines 63–139; itemf1.c in Omega 0.90.4, lines 664–749.