Draft:Torch
| \ | |
| Type | Tool |
|---|---|
| Base value (Au) | 10 |
| Item level | 0 |
| Weight | 30 |
| Unidentified appearance | Torch |
| Cursed name | Torch |
A torch is a fuelled tool sold by the Explorers' Club. The 0.90.4 source has an important lighting fault: ordinary hand placement does not enable its illumination effect, while Activate on a normal unused torch reduces illumination instead of lighting it. Do not rely on buying one to solve darkness.[1]
Generation and purchase
Club members can buy identified torches for 20 Au each; membership requires level 2 and 100 Au. Torches also occur as item-level-0 random miscellaneous items, pawn-shop stock and acquirement results. A fresh torch has six fuel checks remaining.[2]
Lighting and fuel
The lighting fault above is established by source inspection, not a gameplay test. The equipment rules do not mark a torch in either hand as in use; the activation command also does not do so. Its light effect adds illumination only for an item already marked in use, and otherwise subtracts 1,500 illumination counts, stopping at zero. Activation identifies its type but is not a reliable lighting command.[3]
A torch in either hand loses one fuel count during the normal hourly check even if it is not providing light. At zero, a single copy becomes a burnt-out torch with no activation effect. For a stack, one copy is removed and the remaining stack's fuel resets to six. Merely carrying the torch in the backpack does not incur these checks.[4]
Murk fungus and other creatures with blackout can run six fuel checks at once when darkening a lit room. This can exhaust a fresh hand-held torch immediately, regardless of whether its illumination was working.[5]
Strategy
For a dark room, use a scroll of light or another verified lighting effect. Do not spend club dues solely to obtain portable torch light in this version. Stowing a torch preserves its fuel, but does not correct the lighting fault; a burnt-out torch is a state of the same item, not a second kind of tool.
References
- ↑ iinit.h in Omega 0.90.4, line 22; inv.c in Omega 0.90.4, lines 1537–1572; command2.c in Omega 0.90.4, lines 100–125; itemf1.c in Omega 0.90.4, lines 941–952.
- ↑ site1.c in Omega 0.90.4, lines 190–282; iinit.h in Omega 0.90.4, line 22; item.c in Omega 0.90.4, lines 7–41; item.c in Omega 0.90.4, lines 154–164; site1.c in Omega 0.90.4, lines 1043–1052; effect1.c in Omega 0.90.4, lines 755–784.
- ↑ inv.c in Omega 0.90.4, lines 714–748; inv.c in Omega 0.90.4, lines 1370–1455; inv.c in Omega 0.90.4, lines 1537–1572; command2.c in Omega 0.90.4, lines 100–125; itemf1.c in Omega 0.90.4, lines 941–952.
- ↑ aux3.c in Omega 0.90.4, lines 31–40; aux2.c in Omega 0.90.4, lines 310–334.
- ↑ mspec.c in Omega 0.90.4, lines 364–382; aux2.c in Omega 0.90.4, lines 310–334.