Draft:Grot
| \ | |
| Type | Miscellaneous junk |
|---|---|
| Base value (Au) | 0 |
| Item level | 0 |
| Weight | 10 |
| Unidentified appearance | Random junk name |
| Cursed name | Same as appearance |
Grot is the game's category of randomly named junk. A sword-shaped or golden-sounding name does not make it a weapon or treasure: every form weighs 10, has zero base value, and has no activation effect.[1]
Generation
Seven of the 26 miscellaneous-item definitions produce grot, with the same attributes and behavior. When generated, the selected copy receives one of 20 equally likely names. This makes grot a repeated candidate in the miscellaneous pool, not seven distinct tools. Ordinary item generation still applies its category and level checks, so seven out of 26 is not its probability among all final drops.[2]
Acquirement can also produce grot. A blessed selection identifies the resulting junk but does not turn it into a useful object. The pawn shop excludes zero-value items from its generated stock.[3]
Names
The initial, identified and cursed names are identical for a generated copy. All names below have the same mechanics.[4]
| Possible names | Possible names |
|---|---|
| pot lid | Nixon's the One! button |
| mound of offal | beer can (empty) |
| sword that was broken | golden bejewelled falcon |
| salted snail | hamster cage |
| key | wooden nickel |
| toadstool | three-dollar bill |
| greenish spindle | rosebud |
| tin soldier | water pistol |
| broken yo-yo | shattered skull |
| NYC subway map | jawbone of an ass |
Strategy
Leave ordinary grot behind when carrying capacity matters. Its apparent key is not a magic key, its sword is not a weapon, and its map does not invoke a map-reading effect. In particular, an unidentified key is ambiguous until identified or tested: both grot and a real magic key can bear that name. Spending identification on a suspected valuable item can make sense, but an extravagant junk name alone is no evidence of value.[5]
References
- ↑ iinit.h in Omega 0.90.4, lines 24–36; item.c in Omega 0.90.4, lines 154–164; itemf1.c in Omega 0.90.4, lines 11–14.
- ↑ item.c in Omega 0.90.4, lines 7–41; item.c in Omega 0.90.4, lines 154–164; item.c in Omega 0.90.4, lines 334–360.
- ↑ effect1.c in Omega 0.90.4, lines 755–784; site1.c in Omega 0.90.4, lines 1043–1052.
- ↑ item.c in Omega 0.90.4, lines 154–164; item.c in Omega 0.90.4, lines 334–360.
- ↑ iinit.h in Omega 0.90.4, lines 20–36; item.c in Omega 0.90.4, lines 334–360; aux2.c in Omega 0.90.4, lines 503–535.