Draft:Grot

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Omega 0.90.4

Grot is the game's category of randomly named junk. A sword-shaped or golden-sounding name does not make it a weapon or treasure: every form weighs 10, has zero base value, and has no activation effect.[1]

Generation

Seven of the 26 miscellaneous-item definitions produce grot, with the same attributes and behavior. When generated, the selected copy receives one of 20 equally likely names. This makes grot a repeated candidate in the miscellaneous pool, not seven distinct tools. Ordinary item generation still applies its category and level checks, so seven out of 26 is not its probability among all final drops.[2]

Acquirement can also produce grot. A blessed selection identifies the resulting junk but does not turn it into a useful object. The pawn shop excludes zero-value items from its generated stock.[3]

Names

The initial, identified and cursed names are identical for a generated copy. All names below have the same mechanics.[4]

Possible names Possible names
pot lid Nixon's the One! button
mound of offal beer can (empty)
sword that was broken golden bejewelled falcon
salted snail hamster cage
key wooden nickel
toadstool three-dollar bill
greenish spindle rosebud
tin soldier water pistol
broken yo-yo shattered skull
NYC subway map jawbone of an ass

Strategy

Leave ordinary grot behind when carrying capacity matters. Its apparent key is not a magic key, its sword is not a weapon, and its map does not invoke a map-reading effect. In particular, an unidentified key is ambiguous until identified or tested: both grot and a real magic key can bear that name. Spending identification on a suspected valuable item can make sense, but an extravagant junk name alone is no evidence of value.[5]

References