Draft:Teleport-trap component

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Omega 0.90.4

A teleport-trap component sets a teleport trap. Its powerful rune appearance is shared with disintegration and manadrain components.[1]

Generation

The component is item-level-0 random miscellaneous loot, possible pawn-shop stock, and an acquirement result. Disarming a teleport trap can recover one identified, through the separate recovery chance.[2]

Setting and effect

Activate an identified copy on ordinary, effect-free floor to set a hidden trap; one copy is consumed. Invalid placement wastes it, and an unknown copy on valid floor causes an accident instead.[3]

A triggering awake monster is relocated to a free space on the same map; a sleeping one is not moved by the teleport routine. For the player, most triggers choose a free space, but (D squared + 1)/10,000 of checks select an unrestricted random map square instead, where D is local difficulty. Landing on anything other than floor or an open door in that dangerous branch is fatal.[4]

Strategy

Use the trap to separate yourself from a grounded pursuer, not as a guaranteed way to kill it. The enemy remains on the level and can return. Deliberately using it for your own travel carries a small but real lethal risk, and trying an unknown rune could instead expose you to disintegration. Identify it first and compare safer escape options.

References