Potion of chaos
| ! | |
| Object ID | 80 |
|---|---|
| Potion ID | 14 |
| Base value (Au) | 100 |
| Item level | 3 |
| Random generation | Potion pool |
| Weight | 20 |
| Fragility | 5 |
| Rarity | Common |
| Unidentified appearance | Random container |
| Cursed name | Antinomy! |
The potion of chaos shifts alignment toward Chaos. It awards experience only when the player was already on the chaotic side before drinking.
Generation and appearance
It is a common level-3 random potion with a shuffled container appearance. Random copies begin uncursed with a generated nonnegative plus.
Data and mechanics
It is object ID 80 and potion ID 14, with weight 20, fragility 5, base value 100 Au, and item level 3. Its implementation ignores the potion object entirely, so plus and BUC do not affect the result and no branch identifies it.
Effects and interactions
| BUC state | Result |
|---|---|
| Blessed | Shifts alignment 0 through 19 points toward Chaos. |
| Uncursed | Shifts alignment 0 through 19 points toward Chaos. |
| Cursed | Shifts alignment 0 through 19 points toward Chaos; same mechanics as noncursed. |
If alignment is already negative, the game applies the shift, prints a positive chaotic message, and grants `10 * abs(new alignment)` experience. At zero or positive alignment, it applies the same shift but prints inner turmoil and grants no experience. A zero random shift still grants experience to an already-chaotic player based on unchanged negative alignment.
Strategy
Use it when moving toward Chaos is desired. Its experience return is much better after alignment is already negative, while drinking on the lawful or neutral side gives no XP. Do not spend resources changing BUC for this effect; every state is identical and none self-identifies.
Trivial
No reliable creator statement explaining the cursed label “Antinomy!” or assigning a specific cultural source was found.