Potion of healing
| ! | |
| Object ID | 67 |
|---|---|
| Potion ID | 1 |
| Base value (Au) | 40 |
| Item level | 2 |
| Random generation | Potion pool |
| Weight | 20 |
| Fragility | 5 |
| Rarity | Common |
| Unidentified appearance | Random container |
| Cursed name | potion of disruption |
The potion of healing restores plus-scaled hit points and clears blindness. A cursed copy is a potion of disruption that removes hit points and can kill the drinker.
Generation and appearance
It is a common level-2 random potion with a shuffled container appearance. Random copies begin uncursed and receive a nonnegative plus from the potion constructor.
Data and mechanics
It is object ID 67 and potion ID 1, with weight 20, fragility 5, base value 40 Au, and item level 2. Generated plus starts at zero and increases once for each consecutive successful coin flip, so most copies have a low plus.
Effects and interactions
| BUC state | Result |
|---|---|
| Blessed | Same as uncursed: calls healing with amount `1 + plus` and clears blindness. |
| Uncursed | Calls healing with amount `1 + plus` and clears blindness. |
| Cursed | Calls disruption with amount `-1 - abs(plus)` and does not identify itself. |
Positive healing adds 1 through `10 * amount` possible points under the intended random model, but caps HP at `max HP + amount`; it always clears blindness. Disruption subtracts 0 through `10 * abs(amount)` HP and kills only when HP falls below zero. A noncursed potion identifies its type; a cursed one does not.
Strategy
Blessing does not improve healing directly; improving plus does. Drink a noncursed copy when healing or immediate blindness removal matters, but remember that the above-max-HP allowance is only the small `amount` value. Never blind-quaff a possibly cursed copy at low HP, because disruption scales with plus as well.
Trivial
No reliable creator statement tying this generic potion name to a particular cultural source was found.