Potion of object detection
| ! | |
| Object ID | 68 |
|---|---|
| Potion ID | 2 |
| Base value (Au) | 10 |
| Item level | 1 |
| Random generation | Potion pool |
| Weight | 20 |
| Fragility | 5 |
| Rarity | Common |
| Unidentified appearance | Random container |
| Cursed name | potion of object detection |
The potion of object detection temporarily plots floor objects across the current level. A cursed copy uses real object glyphs but places them at random coordinates, making the display misinformation rather than detection.
Generation and appearance
It is a common level-1 random potion with a shuffled container appearance. Random copies begin uncursed with a generated nonnegative plus; no monster has it as fixed starting inventory.
Data and mechanics
It is object ID 68 and potion ID 2, with weight 20, fragility 5, base value 10 Au, and item level 1. Blessing and plus do not strengthen the display.
Effects and interactions
| BUC state | Result |
|---|---|
| Blessed | Plots the first object pile entry at every occupied floor coordinate. |
| Uncursed | Plots the first object pile entry at every occupied floor coordinate. |
| Cursed | Plots each detected pile's first object glyph at independent random coordinates. |
The effect scans every level coordinate, uses the first object in each nonempty pile, refreshes the display, waits for input, and restores the normal screen. Noncursed use identifies the potion; cursed use does not. It does not reveal monster inventories.
Strategy
Use it on a level where floor-loot locations matter, preferably after establishing that it is not cursed. Blessing provides no extra resolution or duration. Treat a cursed display as wholly unreliable because both axes are randomized independently for every pile.
Trivial
No reliable creator statement tying this generic potion name to a particular cultural source was found.