Potion of restoration
| ! | |
| Object ID | 73 |
|---|---|
| Potion ID | 7 |
| Base value (Au) | 50 |
| Item level | 3 |
| Random generation | Potion pool |
| Weight | 20 |
| Fragility | 5 |
| Rarity | Common |
| Unidentified appearance | Random container |
| Cursed name | potion of debilitation |
The potion of restoration raises every current attribute to at least its corresponding maximum. A cursed copy is a potion of debilitation that reduces one random current attribute by one.
Generation and appearance
It is a common level-3 random potion with a per-game shuffled container appearance. Random copies begin uncursed with a generated nonnegative plus.
Data and mechanics
It is object ID 73 and potion ID 7, with weight 20, fragility 5, base value 50 Au, and item level 3. Neither plus nor positive blessing changes the restoration result.
Effects and interactions
| BUC state | Result |
|---|---|
| Blessed | Restores strength, constitution, dexterity, agility, intelligence, and power to at least their maxima. |
| Uncursed | Same full current-stat restoration as blessed. |
| Cursed | Randomly chooses one of the six current stats and reduces it by one. |
The beneficial branch does not increase any maximum. The cursed assignment uses the lesser of `current - 1` and `maximum - 1`, so it always lowers the chosen current stat and may leave it below maximum. Noncursed use identifies the potion; cursed use does not. Both branches recalculate melee statistics.
Strategy
Drink it after several current attributes have fallen to recover them all at once. Blessing is wasted on the effect itself. Because the cursed copy always lowers one stat and does not identify itself, do not blind-quaff when current attributes are already critical.
Trivial
No reliable creator statement tying this generic potion name to a particular cultural source was found.