Potion of object detection
| ! | |
| Object ID | 68 |
|---|---|
| Potion ID | 2 |
| Base value (Au) | 10 |
| Item level | 1 |
| Random generation | Potion pool |
| Weight | 20 |
| Fragility | 5 |
| Rarity | Common |
| Unidentified appearance | Random container |
| Cursed name | potion of object detection |
The potion of object detection temporarily plots floor objects across the current level. A cursed copy uses real object glyphs but places them at random coordinates, making the display misinformation rather than detection.
Generation and appearance
It is a common level-1 random potion with a shuffled container appearance. Random copies begin uncursed with a generated nonnegative plus; no monster has it as fixed starting inventory.
Data and mechanics
Each copy weighs 20, has fragility 5, a base value of 10 Au, and item level 1. Blessing and plus do not strengthen the display.
Effects and interactions
| BUC state | Result |
|---|---|
| Blessed | Plots the first object pile entry at every occupied floor coordinate. |
| Uncursed | Plots the first object pile entry at every occupied floor coordinate. |
| Cursed | Plots each detected pile's first object glyph at independent random coordinates. |
The temporary map shows the top object from every floor pile until the player presses a key, then restores the normal view. A noncursed copy identifies itself; a cursed copy does not. Objects carried by monsters are not shown.
Strategy
Use it on a level where floor-loot locations matter, preferably after establishing that it is not cursed. Blessing provides no extra resolution or duration. Treat a cursed display as wholly unreliable because both axes are randomized independently for every pile.