Scroll of alertness
| ? | |
| Base value (Au) | 50 |
|---|---|
| Item level | 1 |
| Random generation | Probability table |
| Weight | 5 |
| Fragility | 1 |
| Rarity | Common |
| Unidentified appearance | Random inscription |
| Cursed name | scroll of drowsiness |
The scroll of alertness is a scroll in the Omega 0.90.4 remake. It appears as a bright-yellow ? until its shuffled inscription is identified. Its cursed appearance is scroll of drowsiness.
Generation and appearance
Once item generation has selected the scroll class, it chooses uniformly among all 24 scroll IDs and copies the selected definition. The class definitions are neutral by default. Thirty unidentified inscriptions are shuffled at game initialization, so the visible label does not reliably identify this type between games.
Data and mechanics
The definition has base value 50, item level 1, weight 5, fragility 1, and the COMMON flag. The base value is the definition value, not a promised shop price. Reading is unavailable while blind or afraid; cancelling the inventory prompt spends no scroll, while successful dispatch normally consumes one.
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| BUC state | Result |
|---|---|
| Blessed | Adds 9 to ALERT. |
| Uncursed | Adds 4 to ALERT. |
| Cursed | Does nothing; the wrapper does not call the lower-level sleep branch. |
Effects and interactions
A neutral scroll adds 4 to ALERT and a blessed scroll adds 9. Alertness makes searching automatically pass the chance gate and prevents an invisible-monster surprise from taking the player's action. Despite the cursed label, the wrapper does nothing at all when the scroll is cursed.
The lower-level alert routine contains a sleep branch, but this scroll's wrapper calls it only when blessing is nonnegative; cursed drowsiness therefore neither sleeps nor identifies the scroll. The status later decays through periodic checks.
Strategy
Use an identified copy before searching a suspicious area or approaching invisible threats. Blessing more than doubles its duration. Do not rely on the cursed display name as evidence of an implemented sleep effect.