Draft:Powered scout armor

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Omega 0.90.4

Powered scout armor is weightless body armor with ten points of ordinary-damage absorption and, when noncursed, breathing protection. In the infobox, p is the individual suit's enchantment.[1]

Generation

Powered scout armor can be found among randomly generated treasure, including the random possessions of treasure-bearing monsters, and may appear in Knight's Pawn Shop. A noncursed acquirement effect can create body armor; a blessed effect lets you select this type, but the resulting item's blessing and enchantment still follow its own generation rules.[2][3][4][5]

It is not part of Julie's fixed stock.[6]

Description

Wear it in the Armor slot. Its normal-damage absorption is 10; its contribution to defense is your enchantment with no fixed penalty. These are different protections: enchantment makes you harder to hit but does not increase absorption. See Defense and protection for the damage floor, burden and attacks that bypass armor.[7][8]

A noncursed suit provides breathing while worn. This prevents drowning and protects against the poison-cloud attack used by creatures such as the automatum minor; it is not general poison immunity.[9][10][11]

A cursed suit immediately clears existing breathing protection and makes you drown, even on dry land. Zero weight does not save you: the drowning check requires you to remove the body armor and carry no more than half your capacity. It allows only three emergency item-disposal attempts before death, and the curse obstructs ordinary removal. Dropping the backpack alone leaves the armor in place. Identify the individual suit before equipping it.[12][13][14]

The type's visible name does not reveal every copy's enchantment or curse. Its magical power can also be stripped by a mundanity effect without changing that name; being blessed is not a guarantee against every way of losing protection.[15][16]

Strategy

A safe suit offers more absorption than mithril plate while adding no weight or fixed defense penalty, but it does not provide mithril's fear immunity. Powered combat armor doubles its absorption with the same weight and breathing effect, though its higher generation level makes it harder to find through ordinary low-level sources. Keep the scout suit when it already reduces the ordinary blows you face to the one-HP floor, unless another suit supplies a needed protection.

Compare all body armor and shields when assembling your defenses.

References