Draft:Justiciar: Difference between revisions
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{{Version box|version=0.90.4}} | {{Version box|version=0.90.4}} | ||
The '''Justiciar''' is the leader of [[Draft:Rampart|Rampart]]'s [[Draft:Order of Paladins|Order of Paladins]] and a guardian of the city's law. The supplied initial office-holder is '''Morgon''', but a successful player or a replacement official can hold the office instead. The Justiciar carries the badge sought by the [[Draft:Thieves' Guild|Thieves' Guild]]. | The '''Justiciar''' is the leader of [[Draft:Rampart|Rampart]]'s [[Draft:Order of Paladins|Order of Paladins]] and a guardian of the city's law. The supplied initial office-holder is '''Morgon''', but a successful player or a replacement official can hold the office instead. The Justiciar carries the badge sought by the [[Draft:Thieves' Guild|Thieves' Guild]].<ref name="lib-omega-hi">{{Source|lib/omega.hi}}.</ref><ref name="city-c-453-469">{{Source|city.c|453|469}}.</ref> | ||
__TOC__ | |||
== Location and identity == | == Location and identity == | ||
The Justiciar's office lies south of the [[Draft:Rampart Gaol|city gaol]], behind the Order's headquarters. In the original city layout the room is separated from headquarters by a concealed passage. City travel to '''order of paladins''' reaches the headquarters service, not an audience with the physical NPC. | The Justiciar's office lies south of the [[Draft:Rampart Gaol|city gaol]], behind the Order's headquarters. In the original city layout the room is separated from headquarters by a concealed passage. City travel to '''order of paladins''' reaches the headquarters service, not an audience with the physical NPC. | ||
The initial Justiciar is peaceful and does not wander, but attacks or an alert of the city guard can make the official hostile. Combat attributes depend on the recorded incumbent and can change between games as earlier characters enter the office's history. The initial history records Morgon at character level 10. | The initial Justiciar is peaceful and does not wander, but attacks or an alert of the city guard can make the official hostile. Combat attributes depend on the recorded incumbent and can change between games as earlier characters enter the office's history. The initial history records Morgon at character level 10.<ref name="city-c-140-146">{{Source|city.c|140|146}}.</ref><ref name="city-c-453-469" /><ref name="mon-c-make_hiscore_npc">{{Source|mon.c|529}} (<code>make_hiscore_npc</code>).</ref> | ||
== Conversation and law enforcement == | == Conversation and law enforcement == | ||
A peaceful Justiciar greets members of the Order as comrades and tells other passers-by to move along. A hostile Justiciar can demand surrender, using the same law-enforcement conversation as the guards. Hostility can also trigger an alarm that alerts the city's guards and closes access to the Order's headquarters service. | A peaceful Justiciar greets members of the Order as comrades and tells other passers-by to move along. A hostile Justiciar can demand surrender, using the same law-enforcement conversation as the guards. Hostility can also trigger an alarm that alerts the city's guards and closes access to the Order's headquarters service. | ||
For an Order member, surrender is not a harmless way to reset relations: the jail procedure expels the character and stops before the ordinary pacification and sentencing. A later arrest can then invoke probation or imprisonment. The [[Draft:Rampart Gaol|gaol]] article explains those outcomes, and the Order article explains the exceptional route to forgiveness. | For an Order member, surrender is not a harmless way to reset relations: the jail procedure expels the character and stops before the ordinary pacification and sentencing. A later arrest can then invoke probation or imprisonment. The [[Draft:Rampart Gaol|gaol]] article explains those outcomes, and the Order article explains the exceptional route to forgiveness.<ref name="mtalk-c-m_talk_guard">{{Source|mtalk.c|174}} (<code>m_talk_guard</code>).</ref><ref name="mspec-c-m_sp_whistleblower">{{Source|mspec.c|255}} (<code>m_sp_whistleblower</code>).</ref><ref name="site2-c-send_to_jail">{{Source|site2.c|221}} (<code>send_to_jail</code>).</ref><ref name="aux3-c-alert_guards">{{Source|aux3.c|1076}} (<code>alert_guards</code>).</ref> | ||
== The badge == | == The badge == | ||
The Justiciar carries the '''Justiciar's Badge'''. A qualified Thieves' Guild master who exceeds the incumbent [[Draft:Shadowlord|Shadowlord]]'s recorded character level can take it to the guild at night for the final promotion; the badge is consumed when accepted. | The Justiciar carries the '''[[Draft:Justiciar's Badge|Justiciar's Badge]]'''. A qualified Thieves' Guild master who exceeds the incumbent [[Draft:Shadowlord|Shadowlord]]'s recorded character level can take it to the guild at night for the final promotion; the badge is consumed when accepted. The item can also be obtained through [[Draft:Scroll of acquirement|acquirement]], which bypasses its ordinary random-generation restriction.<ref>{{Source|effect1.c|755|784}}; {{Source|item.c|154|164}}.</ref> | ||
Pickpocketing can take the badge. The Justiciar is subject to the ordinary monster theft check, not the special automatic punishment for trying to steal from a generic city guardsman. Success depends on Dexterity, thief rank, the target's level and random checks. A successful theft makes the player slightly more Chaotic. Trying again when the target has nothing left makes the target hostile, so stop after obtaining what you need. | Pickpocketing can take the badge. The Justiciar is subject to the ordinary monster theft check, not the special automatic punishment for trying to steal from a generic city guardsman. Success depends on Dexterity, thief rank, the target's level and random checks. A successful theft makes the player slightly more Chaotic. Trying again when the target has nothing left makes the target hostile, so stop after obtaining what you need. | ||
Killing the Justiciar is not a straightforward substitute. It shifts alignment by -100 and, while the Order remains intact, can promote a surviving city guard as the new Justiciar. The succession sequence takes the badge from the death site when present, and alerts law enforcement. Do not plan to kill Morgon, calmly collect the badge and walk away without consequences. | Killing the Justiciar is not a straightforward substitute. It shifts alignment by -100 and, while the Order remains intact, can promote a surviving city guard as the new Justiciar. The succession sequence takes the badge from the death site when present, and alerts law enforcement. Do not plan to kill Morgon, calmly collect the badge and walk away without consequences.<ref name="guild2-c-12-157">{{Source|guild2.c|12|157}}.</ref><ref name="command3-c-pickpocket">{{Source|command3.c|774}} (<code>pickpocket</code>).</ref><ref name="mon-c-m_death">{{Source|mon.c|134}} (<code>m_death</code>).</ref><ref name="guild2-c-631-670">{{Source|guild2.c|631|670}}.</ref> | ||
== Becoming Justiciar == | == Becoming Justiciar == | ||
Advance through the Order, give the Star Gem to the LawBringer, exceed the incumbent's character level and return with alignment greater than +300. The existing Justiciar steps down and is removed from the city without a credited kill. Your name and level enter the office's history. Replacing the leader by promotion is different from killing the NPC. | Advance through the Order, give the Star Gem to the LawBringer, exceed the incumbent's character level and return with alignment greater than +300. The existing Justiciar steps down and is removed from the city without a credited kill. Your name and level enter the office's history. Replacing the leader by promotion is different from killing the NPC.<ref name="guild2-c-631-712">{{Source|guild2.c|631|712}}.</ref><ref name="guild2-c-631-670" /> | ||
== Trivia == | == Trivia == | ||
The city's tourist guide names Morgon while assuring visitors that the Thieves' Guild will soon be found. That printed name does not change with the incumbent, a small contrast between Rampart's fixed publicity and its changing officials. | The city's tourist guide names Morgon while assuring visitors that the Thieves' Guild will soon be found. That printed name does not change with the incumbent, a small contrast between Rampart's fixed publicity and its changing officials. | ||
On surrender in Rampart, the law-enforcement dialogue adapts Monopoly's jail instruction to "Go directly to jail. Do not pass go, do not collect 200Au." Compare [https://www.hasbro.com/common/instruct/Monopoly_Vintage.pdf Hasbro's Monopoly rules], which send a player directly to jail without the passing-Go salary. | On surrender in Rampart, the law-enforcement dialogue adapts Monopoly's jail instruction to "Go directly to jail. Do not pass go, do not collect 200Au." Compare Hasbro's Monopoly rules<ref>[https://www.hasbro.com/common/instruct/Monopoly_Vintage.pdf Hasbro's Monopoly rules].</ref>, which send a player directly to jail without the passing-Go salary.<ref name="lib-scroll2-txt">{{Source|lib/scroll2.txt}}.</ref><ref name="mtalk-c-m_talk_guard" /> | ||
== References == | |||
<references /> | |||
[[Category:Drafts]] | [[Category:Drafts]] | ||
Latest revision as of 12:24, 20 September 2026
The Justiciar is the leader of Rampart's Order of Paladins and a guardian of the city's law. The supplied initial office-holder is Morgon, but a successful player or a replacement official can hold the office instead. The Justiciar carries the badge sought by the Thieves' Guild.[1][2]
Location and identity
The Justiciar's office lies south of the city gaol, behind the Order's headquarters. In the original city layout the room is separated from headquarters by a concealed passage. City travel to order of paladins reaches the headquarters service, not an audience with the physical NPC.
The initial Justiciar is peaceful and does not wander, but attacks or an alert of the city guard can make the official hostile. Combat attributes depend on the recorded incumbent and can change between games as earlier characters enter the office's history. The initial history records Morgon at character level 10.[3][2][4]
Conversation and law enforcement
A peaceful Justiciar greets members of the Order as comrades and tells other passers-by to move along. A hostile Justiciar can demand surrender, using the same law-enforcement conversation as the guards. Hostility can also trigger an alarm that alerts the city's guards and closes access to the Order's headquarters service.
For an Order member, surrender is not a harmless way to reset relations: the jail procedure expels the character and stops before the ordinary pacification and sentencing. A later arrest can then invoke probation or imprisonment. The gaol article explains those outcomes, and the Order article explains the exceptional route to forgiveness.[5][6][7][8]
The badge
The Justiciar carries the Justiciar's Badge. A qualified Thieves' Guild master who exceeds the incumbent Shadowlord's recorded character level can take it to the guild at night for the final promotion; the badge is consumed when accepted. The item can also be obtained through acquirement, which bypasses its ordinary random-generation restriction.[9]
Pickpocketing can take the badge. The Justiciar is subject to the ordinary monster theft check, not the special automatic punishment for trying to steal from a generic city guardsman. Success depends on Dexterity, thief rank, the target's level and random checks. A successful theft makes the player slightly more Chaotic. Trying again when the target has nothing left makes the target hostile, so stop after obtaining what you need.
Killing the Justiciar is not a straightforward substitute. It shifts alignment by -100 and, while the Order remains intact, can promote a surviving city guard as the new Justiciar. The succession sequence takes the badge from the death site when present, and alerts law enforcement. Do not plan to kill Morgon, calmly collect the badge and walk away without consequences.[10][11][12][13]
Becoming Justiciar
Advance through the Order, give the Star Gem to the LawBringer, exceed the incumbent's character level and return with alignment greater than +300. The existing Justiciar steps down and is removed from the city without a credited kill. Your name and level enter the office's history. Replacing the leader by promotion is different from killing the NPC.[14][13]
Trivia
The city's tourist guide names Morgon while assuring visitors that the Thieves' Guild will soon be found. That printed name does not change with the incumbent, a small contrast between Rampart's fixed publicity and its changing officials.
On surrender in Rampart, the law-enforcement dialogue adapts Monopoly's jail instruction to "Go directly to jail. Do not pass go, do not collect 200Au." Compare Hasbro's Monopoly rules[15], which send a player directly to jail without the passing-Go salary.[16][5]
References
- ↑ lib/omega.hi in Omega 0.90.4.
- ↑ 2.0 2.1 city.c in Omega 0.90.4, lines 453–469.
- ↑ city.c in Omega 0.90.4, lines 140–146.
- ↑ mon.c in Omega 0.90.4, line 529 (
make_hiscore_npc). - ↑ 5.0 5.1 mtalk.c in Omega 0.90.4, line 174 (
m_talk_guard). - ↑ mspec.c in Omega 0.90.4, line 255 (
m_sp_whistleblower). - ↑ site2.c in Omega 0.90.4, line 221 (
send_to_jail). - ↑ aux3.c in Omega 0.90.4, line 1076 (
alert_guards). - ↑ effect1.c in Omega 0.90.4, lines 755–784; item.c in Omega 0.90.4, lines 154–164.
- ↑ guild2.c in Omega 0.90.4, lines 12–157.
- ↑ command3.c in Omega 0.90.4, line 774 (
pickpocket). - ↑ mon.c in Omega 0.90.4, line 134 (
m_death). - ↑ 13.0 13.1 guild2.c in Omega 0.90.4, lines 631–670.
- ↑ guild2.c in Omega 0.90.4, lines 631–712.
- ↑ Hasbro's Monopoly rules.
- ↑ lib/scroll2.txt in Omega 0.90.4.