Draft:Scroll of acquirement: Difference between revisions
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{{Version box|version=0.90.4}} | {{Version box|version=0.90.4}} | ||
{{Consumable infobox|name=Scroll of acquirement|kind=Scroll|glyph=?|color=yellow|value=5000|level=7|weight=5|appearance=Random inscription|cursed=Scroll of destruction}} | {{Consumable infobox|name=Scroll of acquirement|kind=Scroll|glyph=?|color=yellow|value=5000|level=7|weight=5|appearance=Random inscription|cursed=Scroll of destruction}} | ||
A '''scroll of acquirement''' produces an item from a chosen category. A blessed copy additionally lets the player choose the exact kind, making it a flexible solution to an equipment or consumable shortage. | A '''scroll of acquirement''' produces an item from a chosen category. A blessed copy additionally lets the player choose the exact kind, making it a flexible solution to an equipment or consumable shortage.<ref name="iinit-h-96">{{Source|iinit.h|96}}.</ref> | ||
__TOC__ | |||
== Generation == | == Generation == | ||
Acquirement is an item-level-7 [[Draft:Scroll|scroll]]. Its high level makes it uncommon in shallow random loot, but the generation process still gives over-level items a small chance; see [[Draft:Scroll#Generation probabilities|the probability table]]. It can appear at [[Draft:Knight's Pawn Shop|the pawn shop]], and acquirement itself can produce another acquirement scroll. | Acquirement is an item-level-7 [[Draft:Scroll|scroll]]. Its high level makes it uncommon in shallow random loot, but the generation process still gives over-level items a small chance; see [[Draft:Scroll#Generation probabilities|the probability table]]. It can appear at [[Draft:Knight's Pawn Shop|the pawn shop]], and acquirement itself can produce another acquirement scroll.<ref name="item-c-create_object">{{Source|item.c|7}} (<code>create_object</code>).</ref><ref name="site1-c-l_pawn_shop">{{Source|site1.c|1022}} (<code>l_pawn_shop</code>).</ref><ref name="effect1-c-acquire">{{Source|effect1.c|647}} (<code>acquire</code>).</ref><ref name="item-c-make_scroll">{{Source|item.c|167}} (<code>make_scroll</code>).</ref> | ||
== Description == | == Description == | ||
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A cursed reading destroys one item selected from an occupied accessible inventory slot, rather than producing anything. The selection includes carried items that are not in active use. The scroll is changed into blank paper before acquirement runs, so the still-present scroll itself can be selected by that destruction. | A cursed reading destroys one item selected from an occupied accessible inventory slot, rather than producing anything. The selection includes carried items that are not in active use. The scroll is changed into blank paper before acquirement runs, so the still-present scroll itself can be selected by that destruction. | ||
'''Separate copies before reading.''' The blanking operation replaces the whole selected scroll object, including its stack count, before the reading command removes one. Reading from a stack can therefore lose the remaining copies. Invalid or cancelled acquisition choices do not refund the scroll; make the desired category and item choice deliberately. | '''Separate copies before reading.''' The blanking operation replaces the whole selected scroll object, including its stack count, before the reading command removes one. Reading from a stack can therefore lose the remaining copies. Invalid or cancelled acquisition choices do not refund the scroll; make the desired category and item choice deliberately.<ref name="itemf1-c-i_acquire">{{Source|itemf1.c|99}} (<code>i_acquire</code>).</ref><ref name="effect1-c-acquire" /><ref name="command2-c-peruse">{{Source|command2.c|38}} (<code>peruse</code>).</ref> | ||
== Strategy == | == Strategy == | ||
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Choosing another acquirement scroll is possible, but produces an ordinary unblessed copy and consumes the current one. It does not multiply scrolls. The ''Acquisition'' wish in normal play uses the category-only form, so it does not replace the exact selection offered by a blessed scroll. | Choosing another acquirement scroll is possible, but produces an ordinary unblessed copy and consumes the current one. It does not multiply scrolls. The ''Acquisition'' wish in normal play uses the category-only form, so it does not replace the exact selection offered by a blessed scroll. | ||
The [[Draft:Justiciar's Badge|Justiciar's Badge]] is an unusual useful choice from [[Draft:Miscellaneous items|miscellaneous things]]: acquirement bypasses its normal random-generation restriction, and the resulting badge works for the Shadowlord promotion. This can avoid obtaining it through theft or killing, although the guild still requires the proper rank and character level.<ref>{{Source|effect1.c|755|784}}; {{Source|item.c|154|164}}; {{Source|guild2.c|21|44}}.</ref> | |||
== References == | |||
<references /> | |||
[[Category:Scrolls]] | |||
<!-- Omega 0.90.4; source 009707d17482b977061a6223b9de63eac4d368c3: iinit.h:96; itemf1.c:99-108; effect1.c:647-798; effect3.c:49-74; item.c:7-38,167-185; command2.c:38-69; site1.c:1022-1105. Research: wiki/research/consumables-0.90.4.md. --> | <!-- Omega 0.90.4; source 009707d17482b977061a6223b9de63eac4d368c3: iinit.h:96; itemf1.c:99-108; effect1.c:647-798; effect3.c:49-74; item.c:7-38,167-185; command2.c:38-69; site1.c:1022-1105. Research: wiki/research/consumables-0.90.4.md. --> | ||
Latest revision as of 12:25, 20 September 2026
| ? | |
| Type | Scroll |
|---|---|
| Base value (Au) | 5000 |
| Item level | 7 |
| Weight | 5 |
| Unidentified appearance | Random inscription |
| Cursed name | Scroll of destruction |
A scroll of acquirement produces an item from a chosen category. A blessed copy additionally lets the player choose the exact kind, making it a flexible solution to an equipment or consumable shortage.[1]
Generation
Acquirement is an item-level-7 scroll. Its high level makes it uncommon in shallow random loot, but the generation process still gives over-level items a small chance; see the probability table. It can appear at the pawn shop, and acquirement itself can produce another acquirement scroll.[2][3][4][5]
Description
An uncursed reading lets the player select potions, scrolls, rings, sticks, armor, shields, weapons, boots, cloaks, food or miscellaneous things, then chooses a random kind within that category. A blessed reading offers a numbered list of kinds after the category selection. The selection bypasses the ordinary source-level rejection of random loot. The amount of positive blessing and the scroll's enchantment do not further improve the choice.
The new item follows its category's normal creation rules. A blessed acquirement identifies the resulting copy, but does not automatically make it blessed or highly enchanted. Thus a chosen Azoth still needs preparation, and an ordinary potion or scroll normally arrives uncursed. Artifacts are not an available acquirement category in normal play; Life is not among the ordinary potions.
A cursed reading destroys one item selected from an occupied accessible inventory slot, rather than producing anything. The selection includes carried items that are not in active use. The scroll is changed into blank paper before acquirement runs, so the still-present scroll itself can be selected by that destruction.
Separate copies before reading. The blanking operation replaces the whole selected scroll object, including its stack count, before the reading command removes one. Reading from a stack can therefore lose the remaining copies. Invalid or cancelled acquisition choices do not refund the scroll; make the desired category and item choice deliberately.[6][4][7]
Strategy
Blessing usually adds much more value than using an uncursed copy immediately: selecting a specific protection, weapon or emergency potion avoids the uncertainty of a whole category. Compare the item you need with its other sources before committing a scroll worth 5000 Au at base value. A readily bought item is a weaker choice than a scarce tool that solves a dangerous obstacle.
Choosing another acquirement scroll is possible, but produces an ordinary unblessed copy and consumes the current one. It does not multiply scrolls. The Acquisition wish in normal play uses the category-only form, so it does not replace the exact selection offered by a blessed scroll.
The Justiciar's Badge is an unusual useful choice from miscellaneous things: acquirement bypasses its normal random-generation restriction, and the resulting badge works for the Shadowlord promotion. This can avoid obtaining it through theft or killing, although the guild still requires the proper rank and character level.[8]
References
- ↑ iinit.h in Omega 0.90.4, line 96.
- ↑ item.c in Omega 0.90.4, line 7 (
create_object). - ↑ site1.c in Omega 0.90.4, line 1022 (
l_pawn_shop). - ↑ 4.0 4.1 effect1.c in Omega 0.90.4, line 647 (
acquire). - ↑ item.c in Omega 0.90.4, line 167 (
make_scroll). - ↑ itemf1.c in Omega 0.90.4, line 99 (
i_acquire). - ↑ command2.c in Omega 0.90.4, line 38 (
peruse). - ↑ effect1.c in Omega 0.90.4, lines 755–784; item.c in Omega 0.90.4, lines 154–164; guild2.c in Omega 0.90.4, lines 21–44.