Draft:Evil fairy: Difference between revisions
OmegaAdmin (talk | contribs) 连续整理怪物独立草稿:来源、能力、遗骸与策略,并同步符号索引 |
OmegaAdmin (talk | contribs) 整理怪物生成召唤与遗骸机制,修正火山来源和炼金说明 |
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== Generation == | == Generation == | ||
Evil fairies occur in ordinary random pools | Evil fairies occur in ordinary random pools, including the [[Draft:Monster generation#Volcano and Castle|Volcano's level-4–9 branch]]. Their separate depth-indexed entry cannot be selected within its twenty levels. They start hostile, move randomly and carry no possessions. They fly, are immune to fire, cold and sleep, and have one defensive action but no ordinary attack.<ref>{{Source|lev.c|166|195}}; {{Source|lev.c|280|394}}; {{Source|minit.h|249}}; {{Source|mmelee.c|25|51}}; {{Source|defs.h|156}}.</ref> | ||
== Dangerous conversation == | == Dangerous conversation == | ||
| Line 45: | Line 45: | ||
The fairy does not vanish after this dialogue, and talking again can repeat the sequence. Sleep immunity only blocks the sleep, not the item effects or summoning.<ref>{{Source|mtalk.c|466|482}}; {{Source|effect1.c|118|156}}; {{Source|effect1.c|647|664}}; {{Source|effect3.c|215|224}}; {{Source|effect3.c|7|43}}.</ref> | The fairy does not vanish after this dialogue, and talking again can repeat the sequence. Sleep immunity only blocks the sleep, not the item effects or summoning.<ref>{{Source|mtalk.c|466|482}}; {{Source|effect1.c|118|156}}; {{Source|effect1.c|647|664}}; {{Source|effect3.c|215|224}}; {{Source|effect3.c|7|43}}.</ref> | ||
The same conversation changes its movement to intelligent pursuit and gives it a special theft ability. The [[Draft: | The same conversation changes its movement to intelligent pursuit and gives it a special theft ability. The [[Draft:Theft#Monster theft|thief-style theft]] can operate even if the creature becomes peaceful. It also receives a poison melee type, but its action sequence still has only a defense, so this does not create an actual ordinary poison attack.<ref>{{Source|mtalk.c|466|482}}; {{Source|mspec.c|637|673}}; {{Source|mmelee.c|25|51}}; {{Source|mmelee.c|272|298}}; {{Source|minit.h|249}}.</ref> | ||
== Remains and strategy == | == Remains and strategy == | ||
Latest revision as of 02:11, 14 September 2026
| f Evil fairy | |
|---|---|
| Form | Initial ordinary form |
| Attacks | No ordinary attacks; 1 defense, even after conversation |
| Special abilities | Conversation destroys and curses items, sleeps player and summons enemies; then steals |
| Base level | 8 |
| HP | 100 |
| Hit | 50 |
| Defense | 50 |
| Action interval | 3 ticks; lower is faster |
| Kill experience | 500, on normal death in sight |
| Generation | Generation and encounters |
| Carried items | None at ordinary generation |
| Immunities | Fire, cold, sleep |
| Remains | Evil fairy dust; 50% on normal death |
| Remains use | Poisonous dust; no alchemy |
Traits
| |
| Reference | minit.h in Omega 0.90.4, line 249[1] |
An evil fairy is a hostile flying creature whose conversation destroys and curses possessions, puts the player to sleep and summons enemies. It looks like a good fairy, using the same name and yellow-on-white f.[2]
Generation
Evil fairies occur in ordinary random pools, including the Volcano's level-4–9 branch. Their separate depth-indexed entry cannot be selected within its twenty levels. They start hostile, move randomly and carry no possessions. They fly, are immune to fire, cold and sleep, and have one defensive action but no ordinary attack.[3]
Dangerous conversation
Talking causes all of the following in sequence:
| Effect | Result and relevant protection |
|---|---|
| Item destruction | Destroys one item from a random accessible inventory slot, when a suitable slot exists |
| Curse | Reduces the blessing of an item in a random slot by two; not every possession at once |
| Sleep | Attempts sleep for 2–9 minute-status checks; sleep immunity prevents it |
| Summons | Four attempts to place randomly selected hostile monsters on free floor beside the player |
The fairy does not vanish after this dialogue, and talking again can repeat the sequence. Sleep immunity only blocks the sleep, not the item effects or summoning.[4]
The same conversation changes its movement to intelligent pursuit and gives it a special theft ability. The thief-style theft can operate even if the creature becomes peaceful. It also receives a poison melee type, but its action sequence still has only a defense, so this does not create an actual ordinary poison attack.[5]
Remains and strategy
Normal death has a 50% chance to leave poisonous evil fairy dust. Eating it attempts to add 5–24 poison counts without providing food. It has no alchemical transformation.[6]
Avoid treating every fairy conversation as a free wish. Before being spoken to, the evil fairy has no ordinary damaging attack or active special ability; conversation creates most of its danger. Physical damage and electricity avoid its fire-and-cold immunities, while sleep does not disable it. After conversation, protect valuable unused inventory from theft and account for the newly summoned enemies.
References
- ↑ lev.c in Omega 0.90.4, lines 316–394; mon.c in Omega 0.90.4, lines 134–203; mmelee.c in Omega 0.90.4, lines 25–51; mmelee.c in Omega 0.90.4, lines 227–311; aux2.c in Omega 0.90.4, lines 689–727; time.c in Omega 0.90.4, lines 47–74; item.c in Omega 0.90.4, lines 63–139. Construction, combat, timing and remains.
- ↑ minit.h in Omega 0.90.4, lines 247–249; mtalk.c in Omega 0.90.4, lines 466–482.
- ↑ lev.c in Omega 0.90.4, lines 166–195; lev.c in Omega 0.90.4, lines 280–394; minit.h in Omega 0.90.4, line 249; mmelee.c in Omega 0.90.4, lines 25–51; defs.h in Omega 0.90.4, line 156.
- ↑ mtalk.c in Omega 0.90.4, lines 466–482; effect1.c in Omega 0.90.4, lines 118–156; effect1.c in Omega 0.90.4, lines 647–664; effect3.c in Omega 0.90.4, lines 215–224; effect3.c in Omega 0.90.4, lines 7–43.
- ↑ mtalk.c in Omega 0.90.4, lines 466–482; mspec.c in Omega 0.90.4, lines 637–673; mmelee.c in Omega 0.90.4, lines 25–51; mmelee.c in Omega 0.90.4, lines 272–298; minit.h in Omega 0.90.4, line 249.
- ↑ mon.c in Omega 0.90.4, lines 193–201; item.c in Omega 0.90.4, lines 63–139; itemf1.c in Omega 0.90.4, lines 419–425; effect3.c in Omega 0.90.4, lines 537–545.